Fix: no longer displays skill wait time when it's zero seconds.#1
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markscho wants to merge 1 commit intoRanvierMUD:masterfrom
Open
Fix: no longer displays skill wait time when it's zero seconds.#1markscho wants to merge 1 commit intoRanvierMUD:masterfrom
markscho wants to merge 1 commit intoRanvierMUD:masterfrom
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Currently, when you use a skill or cast a spell, it's added to the queue with a lag time, which helps determine when it will be performed. However, if the skill/spell is the first in the queue, the lag is ignored, and the skill/spell is immediately cast. Yet the game still prints out messages like:
Executing 'cast Fireball' in 0.0 seconds.This change prevents this "Executing" info from being displayed when the lag time is zero.