Latest changes:
- New setting: netty-threads, limits Netty's network I/O thread count
- New setting: threadedWorlds, let's you decide if world ticks (entities, tileentities, and chunk loading/generating) shall be done concurrently for different worlds
- the /version command displays the name of this custom CraftBukkit version now
- Permanently disabled Bukkit's auto updater, just to make sure that it won't do anything unintentional
- New setting: keepConnectionsAlive, it prevents client-side connection timeouts in the case of very heavy load on the server (for example running worldedit commands that take longer than 30 seconds)
- Rewrite of MinetickMod's config
- settings are in a separate config file now: minetickmod.yml
- new command to reload these settings at runtime: /minetickmod-reload (required permission:
minetickmod.commands.reload) - if the config file is invalid (eg syntax errors in it) the server start is aborted
- Fixed: the server sometimes stopping (and saving player files and chunks) twice
- Removed an unnecessary thread, that had managed the asynchronous path searches
- Fixed Issue 18: ERROR/Crash: N must be positive?
- Fix race condition that could kill connections before they were initiated