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Latest Snapshot of MinetickMod 1.7.10-R0.1

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@Poweruser Poweruser released this 06 Jun 19:09

Latest changes:

  • New setting: netty-threads, limits Netty's network I/O thread count
  • New setting: threadedWorlds, let's you decide if world ticks (entities, tileentities, and chunk loading/generating) shall be done concurrently for different worlds
  • the /version command displays the name of this custom CraftBukkit version now
  • Permanently disabled Bukkit's auto updater, just to make sure that it won't do anything unintentional
  • New setting: keepConnectionsAlive, it prevents client-side connection timeouts in the case of very heavy load on the server (for example running worldedit commands that take longer than 30 seconds)
  • Rewrite of MinetickMod's config
    • settings are in a separate config file now: minetickmod.yml
    • new command to reload these settings at runtime: /minetickmod-reload (required permission: minetickmod.commands.reload )
    • if the config file is invalid (eg syntax errors in it) the server start is aborted
  • Fixed: the server sometimes stopping (and saving player files and chunks) twice
  • Removed an unnecessary thread, that had managed the asynchronous path searches
  • Fixed Issue 18: ERROR/Crash: N must be positive?
  • Fix race condition that could kill connections before they were initiated