Space Tourism is a TypeScript-based 3D web experience built with Three.js, focused on real-time rendering, interactive scenes, and immersive UI. It blends WebGL environments with structured frontend architecture to simulate a cinematic space exploration interface.
- 3D rendering — real-time scenes powered by Three.js
- Type-safe architecture — scalable structure using TypeScript
- Interactive camera & controls — dynamic navigation through scenes
- UI + 3D integration — overlay interface synced with 3D state
- Smooth transitions — animated scene changes and interactions
- Modular codebase — separated rendering logic, components, and utilities
| Layer | Tech |
|---|---|
| Language | TypeScript |
| 3D Engine | Three.js |
| Build Tool | Vite |
| Styling | CSS3 |
Space-Tourism/
├── src/
│ ├── scenes/ # 3D scenes and objects
│ ├── components/ # UI / interaction layers
│ ├── utils/ # helpers and config
│ ├── main.ts # entry point
├── public/ # models, textures, assets
├── index.html
git clone https://github.com/Nutsubidze423/Space-Tourism.git
cd Space-Tourism
npm install
npm run dev- Building interactive 3D web apps with TypeScript
- Managing WebGL complexity with structured architecture
- Creating cinematic, real-time browser experiences
- Balancing performance and visual fidelity
- Advanced shaders & lighting
- Asset optimization (models/textures)
- Better camera system & controls
- Sound design integration
- Production deployment