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Spritz-Wine-TkG

Spritz-Wine-TkG is a custom Wine build aimed at making playing certain anime games easier, without missing any of Wine's latest additions.

Download

Spritz-Wine builds are available in all an-anime-team's launchers, but you can also download the latest version from the repository's releases.

Features:

  • Fixes various issues with certain anime games, from launch issues to hanging on exit
  • Rebased to latest wine-staging
  • Bundles all esync/fsync/ntsync in the same build, with latter used by default if possible
  • Includes many of Wine-TkG's fixes
  • Backported and reworked many patches from Proton, mostly aiming controllers
  • Includes some QoL fixes for dropping inputs, random crashes and alt-tabbing.

Useful environmental variables

  • Sync methods:

    • WINENTSYNC=0: disables NTsync, fallbacks to fsync
    • WINEFSYNC=0: disables fsync, fallbacks to esync
    • WINEESYNC=0: disables esync, fallbacks to server sync
  • Spritz patches:

    • WINE_DISABLE_DISCONNECT=1: disables the disconnecting trick when enabled by default
    • WINE_ENABLE_DISCONNECT=1: enables the disconnecting trick
    • WINE_ENABLE_STEAM_STUB=1: launches the executable using the steam.exe stub in the builds
  • Proton imported patches:

    • PROTON_PREFER_SDL=1: uses SDL instead of hidraw, disabling it (already default)
    • PROTON_DISABLE_HIDRAW=1: disables hidraw (already default)
    • PROTON_ENABLE_HIDRAW=1: enables hidraw, fixes PlayStation glyphs not showing in some games

Builds description

Spritz builds are built in a Docker container based on Proton's SDK, with a few changes you can see in the Dockerfile. The wine-builder container is hosted here, built from its apposite GitHub CI from my main repository of WineBuilder.

Many thanks to spectator's work in the main repository for the polished building process.

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Spritz-Wine builds for some games 🍹🍹

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