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Create sh_turkish.lua#500

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wilderwesten wants to merge 5 commits intoNebulousCloud:masterfrom
wilderwesten:wilderwesten-patch-1
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Create sh_turkish.lua#500
wilderwesten wants to merge 5 commits intoNebulousCloud:masterfrom
wilderwesten:wilderwesten-patch-1

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This PR adds the Turkish language file for Helix.

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Pull request overview

This PR adds a Turkish language translation file for the Helix gamemode, enabling Turkish-speaking players to use the interface in their native language.

Key Changes:

  • Added complete Turkish translation file with 473 translation entries covering all UI elements, commands, and messages
  • Includes translator attribution in the file header

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-- TURKISH TRANSLATION
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Copilot AI Dec 20, 2025

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There is a trailing space at the end of this line that should be removed for consistency with other language files.

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-- TURKISH TRANSLATION
-- TURKISH TRANSLATION

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-- MADE BY @WILDERWESTEN
-- https://steamcommunity.com/id/wilderwesten/

NAME = "Turkish"
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Copilot AI Dec 20, 2025

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For consistency with other language files (sh_spanish.lua has "Español", sh_french.lua has "Français", sh_german.lua has "Deutsch"), the NAME should be set to the native language name "Türkçe" instead of the English "Turkish".

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NAME = "Turkish"
NAME = "Türkçe"

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interaction = "Etkileşim",
server = "Sunucu",


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This extra blank line should be removed. The English reference file (sh_english.lua) does not have an extra blank line at this location (between line 341 "server" and line 343 "resetDefault").

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optEscCloseMenu = "ESC ile oyuna dön",
optdEscCloseMenu = "ESC tuşunun oyun içi menüyü kapatıp kapatmayacağını belirler.",


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This line contains only whitespace (a tab character) and should be removed. The English reference file (sh_english.lua) does not have an empty line between optdEscCloseMenu and cmdRoll entries.

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@wilderwesten
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I edited the translation and synced the fork

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2 participants