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This PR adds the Turkish language file for Helix.
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Pull request overview
This PR adds a Turkish language translation file for the Helix gamemode, enabling Turkish-speaking players to use the interface in their native language.
Key Changes:
- Added complete Turkish translation file with 473 translation entries covering all UI elements, commands, and messages
- Includes translator attribution in the file header
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gamemode/languages/sh_turkish.lua
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| -- TURKISH TRANSLATION | |||
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There is a trailing space at the end of this line that should be removed for consistency with other language files.
| -- TURKISH TRANSLATION | |
| -- TURKISH TRANSLATION |
gamemode/languages/sh_turkish.lua
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| -- MADE BY @WILDERWESTEN | ||
| -- https://steamcommunity.com/id/wilderwesten/ | ||
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| NAME = "Turkish" |
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For consistency with other language files (sh_spanish.lua has "Español", sh_french.lua has "Français", sh_german.lua has "Deutsch"), the NAME should be set to the native language name "Türkçe" instead of the English "Turkish".
| NAME = "Turkish" | |
| NAME = "Türkçe" |
gamemode/languages/sh_turkish.lua
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| interaction = "Etkileşim", | ||
| server = "Sunucu", | ||
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This extra blank line should be removed. The English reference file (sh_english.lua) does not have an extra blank line at this location (between line 341 "server" and line 343 "resetDefault").
gamemode/languages/sh_turkish.lua
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| optEscCloseMenu = "ESC ile oyuna dön", | ||
| optdEscCloseMenu = "ESC tuşunun oyun içi menüyü kapatıp kapatmayacağını belirler.", | ||
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This line contains only whitespace (a tab character) and should be removed. The English reference file (sh_english.lua) does not have an empty line between optdEscCloseMenu and cmdRoll entries.
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I edited the translation and synced the fork |
This PR adds the Turkish language file for Helix.