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Bevy Nested Tooltips

github crates.io docs.rs

A library for creating headless(unstyled) tooltips that can be arbitrarily nested and highlight other nodes.

(Colours are chosen by end user!)

Features

This library strives to handle the logic behind common tooltip features, while you focus on your unique data and design needs.

  • Tooltips can be spawned by hovering or by user pressing the middle mouse button, your choice which and you can change at runtime.
  • Nesting to arbitrary levels, the only limitation is memory.
  • Despawns if the user hasn't interacted with them in a configurable time period, or they mouse away after interacting with them.
  • Locking by pressing of the middle mouse button. using observers you can implement your specific design to inform your users.
  • Highlight other Entites using a linked text, highlight designs are up to you.

Usage

Import the prelude

use bevy_nested_tooltips::prelude::*;

Add the plugin

        .add_plugins((
            NestedTooltipPlugin,
        ))

(Optional) Configure tooltips

    commands.insert_resource(TooltipConfiguration {
        activation_method: ActivationMethod::MiddleMouse,
        ..Default::default()
    });

Load your tooltips

    let mut tooltip_map = TooltipMap {
        map: HashMap::new(),
    };

    tooltip_map.insert(
        "tooltip".into(),
        ToolTipsData::new(
            "ToolTip",
            vec![
                TooltipsContent::String("A way to give users infomation can be ".into()),
                TooltipsContent::Term("recursive".into()),
                TooltipsContent::String(" Press middle mouse button to lock me. ".into()),
            ],
        ),
    );

    tooltip_map.insert(
        "recursive".into(),
        ToolTipsData::new(
            "Recursive",
            vec![
                TooltipsContent::String("Tooltips can be ".into()),
                TooltipsContent::Term("recursive".into()),
                TooltipsContent::String(
                    " You can highlight specific ui panels with such as the ".into(),
                ),
                TooltipsContent::Highlight("sides".into()),
                TooltipsContent::String(" Press middle mouse button to lock me. ".into()),
            ],
        ),
    );

Add links to relevant entities

TooltipHighlight("sides".into()),

Or

 TooltipTermLink::new("tooltip"),

Style your tooltips

Create an observer with at least these parameters.

fn style_tooltip(
    new_tooltip: On<TooltipSpawned>,
    tooltip_info: TooltipEntitiesParam,
    mut commands: Commands,
)

Fetch the data.

    let tooltip_info = tooltip_info
        .tooltip_child_entities(new_tooltip.entity)
        .unwrap();

Use the entities to style your node using commands or mutatable queries!

    commands
        .get_entity(tooltip_info.title_node)
        .unwrap()
        .insert(Node {
            display: Display::Flex,
            justify_content: JustifyContent::Center,
            width: Val::Percent(100.),
            ..Default::default()
        });

React to changes.

// When highlighted change the colour, how you highlight is up to you
// maybe fancy animations
fn add_highlight(side: On<Add, TooltipHighlighting>, mut commands: Commands) {
    commands
        .get_entity(side.entity)
        .unwrap()
        .insert(BackgroundColor(GREEN.into()));
}

// remove highlighting
fn remove_highlight(side: On<Remove, TooltipHighlighting>, mut commands: Commands) {
    commands
        .get_entity(side.entity)
        .unwrap()
        .insert(BackgroundColor(BLUE.into()));
}

Limitations

This plugin assumes a single fullscreen and camera is used.

Using this library when not fullscreen will likely trigger the links at the wrong time, this limitation will be removed once textspans support observers.

Bevy compatability

bevy bevy_nested_tooltips
0.17 0.1-0.2

About

Nested Tooltips for the bevy game engine

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License

Apache-2.0, MIT licenses found

Licenses found

Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

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