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Rainbow currently requires to explicitly call
setup()method to setup Unicorn-Engine hooks.Because of current design, it is impossible to cleanly change hooking configuration between two emulator run.
This patch proposes to keep track of all engine hooks registered, and to remove/update them accordingly to chosen configuration. For example it is possible to start emulation, update
print_config, then start emulation again with updated configuration.Because the hooking setup function can now be called multiple times without creating duplicated hooks, I propose to remove the explicit call to the
setup()method, making Rainbow a bit easier to use.