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Releases: Kexanone/COE2_AR

v2.3.1

02 Dec 17:45

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What's Changed

ADDED:

  • Added widget with list of added tasks for locations to AO selection menu
  • More slots for enemy helipads

FIXED:

  • Removed duplicate location on Kolguyev
  • Respawn music wasn't looped
  • Physics was not enabled for spawned helos
  • Closing AO selection menu could open escape menu

Full Changelog: v2.3.0...v2.3.1

v2.3.0

30 Nov 19:23

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What's Changed

ADDED:

  • Destroy weapon cache task
  • Capture officer task
  • More vehicle and antenna types to destroy
  • More music tracks for insertion

CHANGED:

  • AO and task selection overhaul in #77
  • Changed radial menu combat ops command icons
  • Changed icon for commander role in player list

FIXED:

  • Replication of commander role for player list and voting

Full Changelog: v2.2.0...v2.3.0

v2.2.0

31 Oct 00:32

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What's Changed

ADDED:

  • Kolguyev: "{4D4780DB775BFF64}Missions/COE2_Cain.conf"
  • Paradrop-based reinforcements (disabled by default)
  • Circle area marker for AO on map

CHANGED:

  • Depends on ACE dev mods instead of stable ones.

TRANSLATIONS:

New Contributors

Full Changelog: v2.1.0...v2.2.0

v2.1.0

22 Jul 19:06

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What's Changed

ADDED:

  • Free hostage task (added ACE Captives as dependency).
  • Setting for spawning extra enemy armed vehicles.
  • Server config setting for making commander also GM ("m_bCOE_CommanderBecomesGM").
  • Logo.

CHANGED:

  • Changed to question marks for revealing enemy locations from intel.

FIXED:

  • Helos could get spawned on roads.
  • Players could get teleported on top of each other when a mission is completed.
  • Enemies did not spawn at checkpoints.
  • Enemy gunners could abandon armed vehicles.
  • Snipers sometimes fell from towers.

Full Changelog: v2.0.22...v2.1.0

v2.0.22

15 Jun 15:49

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What's Changed

FIXED:

  • Find Intel and Kill Officer tasks failed to generate for factions with no tents.

Full Changelog: v2.0.21...v2.0.22

v2.0.21

10 Jun 13:43

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What's Changed

ADDED:

  • Setting for selecting civilian faction

CHANGED:

  • Changed required labels for tasks for improved modded faction compatibility:
    • Destroy Installation: Considered Compositions now need SERVICE_ANTENNA and TRAIT_DESTRUCTABLE as labels instead of KSC_TRAIT_HVT. FIA's compositions will be considered if the faction doesn't have any.
    • Kill HVT: Characters considered as HVT need ROLE_LEADER as label instead of KSC_TRAIT_HVT.
    • Destroy Vehicle: TRAIT_ARMED is also considered if no VEHICLE_APC or service vehicles (e.g. TRAIT_REPAIRING) are available.

FIXED:

  • Civilian factions could be selected as player or enemy faction
  • Fast travel screen effect was no longer working

Full Changelog: v2.0.20...v2.0.21

v2.0.20

31 May 20:56

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What's Changed

ADDED:

  • COE2 - Anizay
  • COE2 - Denali

FIXED:

  • Patrols could spawn at a bad position

Full Changelog: v2.0.19...v2.0.20

v2.0.19

25 May 18:37

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What's Changed

FIXED:

  • Mortar pits could spawn instead of proper fortifications

Full Changelog: v2.0.18...v2.0.19

v2.0.18

25 May 18:15

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What's Changed

FIXED:

  • Update to new Kunar map
  • New signature for KSC_FactionManager::GetFactionEntityListWithLabels

Full Changelog: v2.0.17...v2.0.18

v2.0.17

17 Apr 18:38

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What's Changed

FIXED:

  • Fixes for Reforger 1.3.0.157

Full Changelog: v2.0.16...v2.0.17