Releases: Kexanone/COE2_AR
Releases · Kexanone/COE2_AR
v2.3.1
What's Changed
ADDED:
- Added widget with list of added tasks for locations to AO selection menu
- More slots for enemy helipads
FIXED:
- Removed duplicate location on Kolguyev
- Respawn music wasn't looped
- Physics was not enabled for spawned helos
- Closing AO selection menu could open escape menu
Full Changelog: v2.3.0...v2.3.1
v2.3.0
What's Changed
ADDED:
- Destroy weapon cache task
- Capture officer task
- More vehicle and antenna types to destroy
- More music tracks for insertion
CHANGED:
- AO and task selection overhaul in #77
- Changed radial menu combat ops command icons
- Changed icon for commander role in player list
FIXED:
- Replication of commander role for player list and voting
Full Changelog: v2.2.0...v2.3.0
v2.2.0
What's Changed
ADDED:
- Kolguyev:
"{4D4780DB775BFF64}Missions/COE2_Cain.conf" - Paradrop-based reinforcements (disabled by default)
- Circle area marker for AO on map
CHANGED:
- Depends on ACE dev mods instead of stable ones.
TRANSLATIONS:
New Contributors
Full Changelog: v2.1.0...v2.2.0
v2.1.0
What's Changed
ADDED:
- Free hostage task (added
ACE Captivesas dependency). - Setting for spawning extra enemy armed vehicles.
- Server config setting for making commander also GM (
"m_bCOE_CommanderBecomesGM"). - Logo.
CHANGED:
- Changed to question marks for revealing enemy locations from intel.
FIXED:
- Helos could get spawned on roads.
- Players could get teleported on top of each other when a mission is completed.
- Enemies did not spawn at checkpoints.
- Enemy gunners could abandon armed vehicles.
- Snipers sometimes fell from towers.
Full Changelog: v2.0.22...v2.1.0
v2.0.22
What's Changed
FIXED:
Find IntelandKill Officertasks failed to generate for factions with no tents.
Full Changelog: v2.0.21...v2.0.22
v2.0.21
What's Changed
ADDED:
- Setting for selecting civilian faction
CHANGED:
- Changed required labels for tasks for improved modded faction compatibility:
Destroy Installation: Considered Compositions now needSERVICE_ANTENNAandTRAIT_DESTRUCTABLEas labels instead ofKSC_TRAIT_HVT. FIA's compositions will be considered if the faction doesn't have any.Kill HVT: Characters considered as HVT needROLE_LEADERas label instead ofKSC_TRAIT_HVT.Destroy Vehicle:TRAIT_ARMEDis also considered if noVEHICLE_APCor service vehicles (e.g.TRAIT_REPAIRING) are available.
FIXED:
- Civilian factions could be selected as player or enemy faction
- Fast travel screen effect was no longer working
Full Changelog: v2.0.20...v2.0.21
v2.0.20
What's Changed
ADDED:
- COE2 - Anizay
- COE2 - Denali
FIXED:
- Patrols could spawn at a bad position
Full Changelog: v2.0.19...v2.0.20
v2.0.19
What's Changed
FIXED:
- Mortar pits could spawn instead of proper fortifications
Full Changelog: v2.0.18...v2.0.19
v2.0.18
What's Changed
FIXED:
- Update to new Kunar map
- New signature for
KSC_FactionManager::GetFactionEntityListWithLabels
Full Changelog: v2.0.17...v2.0.18