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3 changes: 1 addition & 2 deletions src/2.lighting/5.3.light_casters_spot/5.3.light_casters.fs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@ struct Light {
vec3 position;
vec3 direction;
float cutOff;
float outerCutOff;

vec3 ambient;
vec3 diffuse;
Expand Down Expand Up @@ -69,4 +68,4 @@ void main()
// else, use ambient light so scene isn't completely dark outside the spotlight.
fragColor = vec4(light.ambient * texture(material.diffuse, TexCoords).rgb, 1.0f);
}
}
}