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Jeod edited this page Jul 4, 2025 · 2 revisions

Welcome to my RHH-Ports wiki!

In this wiki I intend to keep documentation about the workings of my ports. My goal is for this documentation to explain how they work and be as transparent as possible.

Many of my ports are built from open source engines which require external game assets to function. Others are built on existing game engines like Solarus, and some are structured in-house like the Doom Engines and Wolfenstein3D ports, which use a Love2D launcher frontend and lua to create a derivative of how GZDoom operates on retro handheld firmwares.

My biggest collection of ports comes from the Game Maker Studio engine. These ports combine several tools to help GMS games function on the low-end hardware that PortMaster targets.

Please check out the multiple pages on this wiki to gain a better understanding of how these ports work.

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