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PhysicsLayout is now written in Kotlin! A few things changed with the API, but you should be able to migrate using the sample project or the README as a reference. If you were using PhysicsLayout only using XML, you should be good to go right away!
This release is a 2.0 even though many APIs have remained relatively the same, it adds support for:
-Parsing the XML properties of children
-Simply PhysicsConfig to work more like their Box2D counterparts
-Process the Physics body that is currently being dragged