Improve realtime P2P mechanism & added toggle Button Connection:#2
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Improve realtime P2P mechanism & added toggle Button Connection:#2
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Owner
Habbatul
commented
Jul 7, 2025
- Created a GUI button to start/stop P2P connection using a callback function to toggle P2P and WebSocket connections.
- Added a function that accepts a callback to handle disconnection events (e.g., when a player disconnects) — used for removing entries from the remote player map.
- Added a function that accepts a callback to send position updates when the local player moves (currently using dx & dy player) — used to real time position data sending.
- Added a function that accepts a callback triggered on the first onOpen event of the dataChannel "position" — used to initiate position sending.
- Created a GUI button to start/stop P2P connection using a callback function to toggle P2P and WebSocket connections. - Added a function that accepts a callback to handle disconnection events (e.g., when a player disconnects) — used for removing entries from the remote player map. - Added a function that accepts a callback to send position updates when the local player moves (currently using dx & dy player) — used to real time position data sending. - Added a function that accepts a callback triggered on the first onOpen event of the dataChannel "position" — used to initiate position sending.
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