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Marching Cubes in Unreal Engine 5.4

Demo Image A small voxel sandbox using the marching cubes algorithm.

Uses FastNoiseLite to generate the initial voxel data and the DynamicMeshComponent to create the procedural mesh. Voxel materials are encoded in the vertex colors and blended together in the VoxelMaterial.

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A small voxel sandbox using the marching cubes algorithm.

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