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Signed-off-by: vLuckyyy <vluckyyy.biznes@gmail.com>
WalkthroughThis update changes how ender pearl throwing is managed during combat. The system now listens for projectile launches instead of player interactions, allowing better control over pearl throws. Cooldown handling is moved into its own method, and a new setting lets you enable or disable pearl cooldowns. The configuration for blocking pearl throws during combat is renamed and its default is now enabled. Internally, the way cooldown times are tracked is updated for more accurate timing. The damage event logic is also simplified for easier maintenance. 📜 Recent review detailsConfiguration used: CodeRabbit UI 📒 Files selected for processing (3)
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✨ Finishing Touches
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