I'm Emilio Franceschini, a Full Stack Software Engineer from Uruguay transitioning into Design Engineering.
Particularly interested in UI architecture, design systems and computer graphics, with broad experience in TypeScript and frontend development.
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optix-photon-mapping
optix-photon-mapping PublicA C++, Optix 9.0, OpenGL implementation for Henrik Wann Jensen's original Photon Mapping Raytracing algorithm
C++
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fing-eternauta
fing-eternauta PublicA C++ OpenGL ECS project featuring Facultad de Ingeniería (UDELAR, UY) and El Eternauta (Héctor Germán Oesterheld, Francisco Solano López, Netflix TV Series adaptation)
C++
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