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bumped to 4.3 , added web platform#17

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eefano wants to merge 2 commits into
Dudejoe870:mainfrom
eefano:web-build
Open

bumped to 4.3 , added web platform#17
eefano wants to merge 2 commits into
Dudejoe870:mainfrom
eefano:web-build

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@eefano

@eefano eefano commented Jun 1, 2026

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Hi, i have tinkered a bit with your project and managed to make it work with web export. I didn't test it within Windows, perhaps you could check it out if you're interested and let me know!

@GeminiSquishGames

GeminiSquishGames commented Jun 1, 2026

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Can you build and provide a Release on your fork for testing by any chance? Also, having trouble figuring out how to build in a windows environment... and kind of out of brain juice.

@eefano

eefano commented Jun 1, 2026

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Can you build and provide a Release on your fork for testing by any chance? Also, having trouble figuring out how to build in a windows environment... and kind of out of brain juice.

godot-openmpt.zip

I have tested the windows export with wine, the linux one, and the web one with Threads enabled (it requires https and CORS headers)

@GeminiSquishGames

GeminiSquishGames commented Jun 6, 2026

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It works with Firefox and Chrome in windows running the index.html local server but I have an itch.io page setup for testing it and it doesn't seem to be working. https://gemini-squish-games.itch.io/openmpt-godot-gdextention-test. I probably don't have it setup properly perhaps, I'll work on it a little and see what might be going on.

Edit: SharedBufferArray setting was accidentally off I think. It seems to work now.

@eefano

eefano commented Jun 6, 2026

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Just checked... I think you did make it work :) Good job

@GeminiSquishGames

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Thank you for checking. It works when exported from 4.6.2 as well. Does the bump to 4.3 mean not recommended for lower than 4.3 versions? Just to clarify I was exporting with 4.3 before while testing.

This sorta makes it so I don't have to worry about an android version, still I'll be looking into that eventually, but I need to work on getting gdextentions to build across the board in Windows. I have trouble getting them to build, but WSL seems to help a bit. Maybe I usually use windows but somethings I'm just used to unix shell workflow.

@eefano

eefano commented Jun 7, 2026

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WSL may be the way to cross compile everything (but MAC/IOS) on Windwows.
Msys2/Mingw may also do the job.

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