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Pull requests: CleverRaven/Cataclysm-DDA

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[XE] Dreamer checks against base morale astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership
#88622 opened Sep 11, 2026 by RenechCDDA Member Loading…
Give naturally spawnable veggy variants new abstract without triffid fibers. astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88611 opened Sep 10, 2026 by Void-Seeker Contributor Loading…
move all crafting_inventory operations to temp_crafting_inventory class Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Missions Quests and missions NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Vehicles Vehicles, parts, mechanics & interactions
#88606 opened Sep 10, 2026 by KorGgenT Member Draft
[Hunvre] Add a storage facility mutable map astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods Issues related to mods or modding
#88594 opened Sep 9, 2026 by BalthazarArgall Contributor Draft
Dialogue portraits for realsies astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs NPC / Factions NPCs, AI, Speech, Factions, Ownership SDL: Tiles / Sound Tiles visual interface and sounds.
#88592 opened Sep 9, 2026 by RenechCDDA Member Loading…
[Xedra Evolved] Add Dreamworker workshops to XE portal labs astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mods: Mind Over Matter Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#88590 opened Sep 9, 2026 by Standing-Storm Contributor Loading…
4 tasks done
Move mod source to debug_mode astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Monsters Monsters both friendly and unfriendly. Vehicles Vehicles, parts, mechanics & interactions
#88589 opened Sep 9, 2026 by Maleclypse Member Loading…
Increase Kevlar cut-resistant value astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88581 opened Sep 8, 2026 by hungpham2411 Loading…
[DRAFT] Add an intermediary item to more easily preserve fruit in bulk astyled astyled PR, label is assigned by github actions <Enhancement / Feature> New features, or enhancements on existing Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88571 opened Sep 7, 2026 by ahhwatson Contributor Loading…
set junk food density to sugar density astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88561 opened Sep 6, 2026 by dynst Contributor Draft
Reserve the tile an unattended craft sits on astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88559 opened Sep 6, 2026 by dobbry-vechur Contributor Loading…
make it so you can thread (one) pistol to add a muzzle attachment astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88555 opened Sep 6, 2026 by kuutekitty Contributor Draft
Move NPC spawntime to region settings astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods Issues related to mods or modding
#88551 opened Sep 6, 2026 by RenechCDDA Member Loading…
Implement closed Lab Ghouls PR astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#88548 opened Sep 6, 2026 by Standing-Storm Contributor Draft
[ Xedra Evolved ] XE Fix Mentor embrace dialogue astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#88547 opened Sep 6, 2026 by Maleclypse Member Loading…
spawn raccoons at dumpsters, other places astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#88536 opened Sep 5, 2026 by dynst Contributor Loading…
make gun mods and their crafts more reasonable astyled astyled PR, label is assigned by github actions Code: Tests Measurement, self-control, statistics, balancing. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Gunmod / Toolmod Weapon and tool attachments, and add-ons [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#88526 opened Sep 4, 2026 by kuutekitty Contributor Draft
Extract character creation stat prompts astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world json-styled JSON lint passed, label assigned by github actions Translation I18n
#88521 opened Sep 4, 2026 by eugene-lesnov Loading…
obsolete small_repairkit and large_repairkit astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership Spawn Creatures, items, vehicles, locations appearing on map
#88520 opened Sep 4, 2026 by kuutekitty Contributor Draft
Fix bp_null debugmsg on character encumbrance panel astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#88519 opened Sep 4, 2026 by smickles Loading…
Extract translatable JSON strings astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Monsters Monsters both friendly and unfriendly. [Python] Code made in Python Translation I18n
#88516 opened Sep 3, 2026 by eugene-lesnov Loading…
Flip eval order for quality requirements to look at intrinsic qualities first before crafting inventory [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.) Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions
#88506 opened Sep 2, 2026 by tdtranCDDA Draft
more, slightly changed, Magiclysm lore astyled astyled PR, label is assigned by github actions <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
#88502 opened Sep 2, 2026 by OromisElf Contributor Draft
6 tasks
Update ballistic_armor.json astyled astyled PR, label is assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88501 opened Sep 2, 2026 by zack-shoylev Contributor Loading…
Add kaolinite processing + more graphite/feldspar sources astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#88497 opened Sep 2, 2026 by robob27 Contributor Draft
ProTip! Updated in the last three days: updated:>2026-09-08.