Describe the bug
When using pocket dimension (Or likely any dimension travel) a bit too near refugee center can segfault crash the game when you're returning. Something about invalid intensity fields. It does not happen if I move farther from the center. There is a lot of various tiles with unknown intensity near this place, and you're likely to get a different error every time
Attach save file
Wizard gaming_copy-trimmed.tar.gz
Steps to reproduce
- Take the save I got
- Dont move, just go in and out of pocket dimension
- Crash every time. Different message every time too
Alternatively
1.Start a game near refugee center
2.Dimension travel back and forth
3.Do it again if nothing goes wrong
4.Crash
Expected behavior
This not happening. or atleast not crashing. Maybe the game should just set their intensity to 0 as a fallback or whatever.
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0.26200.8037 (25H2)
- Game Version: cdda-experimental-2026-04-16-0015-dirty [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Magiclysm [magiclysm],
Mind Over Matter [mindovermatter],
Xedra Evolved [xedra_evolved],
Bionic Professions [package_bionic_professions],
Bombastic Perks [bombastic_perks],
<color_green>My CDDA personal tweaks [CDDA_personal_tweaks],
Extra Mutated Scenarios [extra_mut_scens],
Martial Mastery [perk_melee_system],
My Sweet Cataclysm [my_sweet_cataclysm],
Mythical Martial Arts [MMA],
Pocket Dimension [cdda-pocket-dimension],
Stats Through Kills - EOC [stk_eoc],
Tamable Wildlife [Tamable_Wildlife],
Classless magiclysm [Noclassmagic],
Bombastic Perks Intuitive buff and other things [bombastic_perks_intuitivebuff],
Megafauna [megafauna],
DinoMod [DinoMod]
]
Additional context

One of those errors.
May or may not actually give an error before crashing. Last few checks, I didnt even get an error message before crashing, but that could just be game skipping it.
Another side note: Dimension Traveling inside the center is even worse
Tried on a new save, crashed on second return near the center
Describe the bug
When using pocket dimension (Or likely any dimension travel) a bit too near refugee center can segfault crash the game when you're returning. Something about invalid intensity fields. It does not happen if I move farther from the center. There is a lot of various tiles with unknown intensity near this place, and you're likely to get a different error every time
Attach save file
Wizard gaming_copy-trimmed.tar.gz
Steps to reproduce
Alternatively
1.Start a game near refugee center
2.Dimension travel back and forth
3.Do it again if nothing goes wrong
4.Crash
Expected behavior
This not happening. or atleast not crashing. Maybe the game should just set their intensity to 0 as a fallback or whatever.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Magiclysm [magiclysm],
Mind Over Matter [mindovermatter],
Xedra Evolved [xedra_evolved],
Bionic Professions [package_bionic_professions],
Bombastic Perks [bombastic_perks],
<color_green>My CDDA personal tweaks [CDDA_personal_tweaks],
Extra Mutated Scenarios [extra_mut_scens],
Martial Mastery [perk_melee_system],
My Sweet Cataclysm [my_sweet_cataclysm],
Mythical Martial Arts [MMA],
Pocket Dimension [cdda-pocket-dimension],
Stats Through Kills - EOC [stk_eoc],
Tamable Wildlife [Tamable_Wildlife],
Classless magiclysm [Noclassmagic],
Bombastic Perks Intuitive buff and other things [bombastic_perks_intuitivebuff],
Megafauna [megafauna],
DinoMod [DinoMod]
]
Additional context
May or may not actually give an error before crashing. Last few checks, I didnt even get an error message before crashing, but that could just be game skipping it.
Another side note: Dimension Traveling inside the center is even worse
Tried on a new save, crashed on second return near the center