Releases: CCDirectLink/crosscode-map-editor
Releases · CCDirectLink/crosscode-map-editor
Release list
v2.4.3
v2.4.2
v2.4.1
Fixed
- Fixed lightmap rendering using inverted black values
v2.4.0
Added
- Added "Render lights" toggle to show how lights would look ingame
v2.3.0
Added
- Added "File > Export PNG" to export the current map as a pixel perfect PNG image.
- Added "Maps" widget which shows a button to load the target map directly
- Generating new entities now adds default properties to it
- All entities with graphics should render correctly now
- improved enemy rendering and respects face direction
- Added "exclude" filter to entities
Changed
- Increased dropdown size for String widget
Fixed
- Selecting an entity with the grid enabled no longer snaps it automatically until the user actually drags it.
- Fixed rendering of preview image in ScalableProp causing layout jumps
v2.2.0
Changed
- Moved "vanilla maps" toggle from settings into the map loading dialog to allow quick switching between mod and vanilla maps #347
v2.1.0
Changed
- Changed scaling behaviour for json widget. Depending on content, it scales to 1-5 rows initially. When the user pastes multi-line json it also rescales to fit the content. #344
v2.0.1
Fixed
- Added scrollbar back to character selector #342
v2.0.0
Changed
- Updated all dependencies (Angular 17 -> 20)
v1.8.2
Added
- Added Array Widget
Changed
- Made the listing of maps in the editor be numeric aware.