Lighting and major rendering performance fixes for multiblocks - #6427
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tgstyle wants to merge 1 commit into
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Lighting and major rendering performance fixes for multiblocks#6427tgstyle wants to merge 1 commit into
tgstyle wants to merge 1 commit into
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Large multiblocks built from split models (excavator, crusher, etc.) rendered their geometry as much as 7 times over. Fixed, along with a stale-cache bug that kept old geometry around after a resource reload.
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Fix lighting artifacts and duplicate rendering on split multiblocks
Large multiblocks built from split models (excavator, crusher, etc.) rendered their geometry as much as 7 times over. Fixed, along with a stale-cache bug that kept old geometry around after a resource reload.
Already proved working in Immersive Technology 1.20.1/1.21.1, and Immersive Fixes mixins for IE 1.20.1.
Re-submitted with correction from previous #6426 commit.