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Maze Escapists

Task List

  • ocean: knight army + bubble + rocks

  • more usages of bubble & random block

  • index.js: move all key input to diff file

  • bullet world: create new theme, dynamic & rainbow bg?

  • super-fast star: hold WASD determines how far char goes, char will have a black/white trail

    • star graphics whenever moving
    • star audio whenever initiating a move
  • spider enemy: goes to character via path finding

  • teleporter demo

  • teleporter stacking paths, very fast timer

  • teleporter in maze: teleport into lock

  • teleporter path teleports into laser

  • teleporter paths with obstacles between

  • teleporter + nuke, laser swarm at the end to enforce

  • teleporter + cannon-only maze: teleport into cannon cycle, teleport across cannon

  • teleporter based maze w knights: very fast timer

  • add christmas world

  • bishop intro

  • bishop + knight complex

  • open large world bishop hell, bishops behind items

  • add nyc world:

  • moving train (random start & direction)

  • armed train (must be animated?)

  • rotating cannon (random start orientation)

  • moving mouse: shortest path route to player

  • look into mobile lag issue

  • add winter world + theme (very large levels)

  • add mortar obstacle

  • add freezing: limits character speed

  • buyable items (session)

  • reset progress button

  • add to bugs website

  • marketing 1

  • overall difficulty & time tweaks

  • Dark world of levels

  • Dark Levels: camera item, candle item, night vision item

  • Fire block

  • No light lvl deduce by sound

Errors

  • Image doesnt have transparent bg error: use a .png that seems to have no checkers (during google search view)

  • old version of sketch.js fetched: therefore sketch.js edits dont register

    • hard reload doesn't work
    • Solution: changing sketch.js filename will force new fetch
  • fix audio cutout error only?

  • fix page freezing / audio cutout error

    • page is unable to reload (buffering forever) when this happens, audio is silent
    • replicate by triggering a lot of audios to be played for a long time, the gameplay will start to become laggy and audio will cut out
    • error is caused by many usages of sound.play()?
    • Observation: reducing mapSize resolves any lag issues, but audio cutout still happens suddenly

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