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ocean: knight army + bubble + rocks
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more usages of bubble & random block
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index.js: move all key input to diff file
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bullet world: create new theme, dynamic & rainbow bg?
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super-fast star: hold WASD determines how far char goes, char will have a black/white trail
- star graphics whenever moving
- star audio whenever initiating a move
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spider enemy: goes to character via path finding
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teleporter demo
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teleporter stacking paths, very fast timer
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teleporter in maze: teleport into lock
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teleporter path teleports into laser
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teleporter paths with obstacles between
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teleporter + nuke, laser swarm at the end to enforce
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teleporter + cannon-only maze: teleport into cannon cycle, teleport across cannon
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teleporter based maze w knights: very fast timer
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add christmas world
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bishop intro
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bishop + knight complex
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open large world bishop hell, bishops behind items
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add nyc world:
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moving train (random start & direction)
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armed train (must be animated?)
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rotating cannon (random start orientation)
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moving mouse: shortest path route to player
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look into mobile lag issue
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add winter world + theme (very large levels)
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add mortar obstacle
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add freezing: limits character speed
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buyable items (session)
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reset progress button
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add to bugs website
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marketing 1
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overall difficulty & time tweaks
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Dark world of levels
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Dark Levels: camera item, candle item, night vision item
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Fire block
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No light lvl deduce by sound
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Image doesnt have transparent bg error: use a .png that seems to have no checkers (during google search view)
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old version of sketch.js fetched: therefore sketch.js edits dont register
- hard reload doesn't work
- Solution: changing sketch.js filename will force new fetch
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fix audio cutout error only?
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fix page freezing / audio cutout error
- page is unable to reload (buffering forever) when this happens, audio is silent
- replicate by triggering a lot of audios to be played for a long time, the gameplay will start to become laggy and audio will cut out
- error is caused by many usages of sound.play()?
- Observation: reducing mapSize resolves any lag issues, but audio cutout still happens suddenly