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  1. Marching-Cubes Marching-Cubes Public

    This is a project done in the course DH2323 (DGI24) and involves creating environments with the Marching Cubes Algorithm

    C#

  2. Boids Boids Public

    Simulation of the behaviour of boids such as coherence, alignment, seperation and a small random jitter in direction.

    C#

  3. Slime-Simulation Slime-Simulation Public

    Simulate the behaviour of slime-mold using up to 1000000 slime particles in a compute shader.

    C#

  4. Steering-Behaviors Steering-Behaviors Public

    A research project for the course DD2470 about a comparison between two steering models.

    C#

  5. Raymarching-Fractals Raymarching-Fractals Public

    This is my project from the graphics course TDT4230 Graphics and Visualization at NTNU Trondheim. It involves utilizing ray marching in OpenGL to do reflections and visualizing Mandelbulb and Julia…

    HTML