-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathparticle_system_diff.py
More file actions
631 lines (536 loc) · 30.3 KB
/
particle_system_diff.py
File metadata and controls
631 lines (536 loc) · 30.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
import taichi as ti
import numpy as np
import trimesh as tm
from functools import reduce
from config_builder import SimConfig
from scan_single_buffer import parallel_prefix_sum_inclusive_inplace
@ti.data_oriented
class CPUPrefixSumExecutor:
def __init__(self, length) -> None:
self._length = length - 1
def run(self, input_arr):
if input_arr.dtype != ti.i32:
raise RuntimeError("Only ti.i32 type is supported for prefix sum.")
for i in range(self._length):
input_arr[i + 1] += input_arr[i]
@ti.data_oriented
class ParticleSystem:
def __init__(self, config: SimConfig, arch=ti.gpu, GGUI=False):
self.cfg = config
self.GGUI = GGUI
self.domain_start = np.array([0.0, 0.0, 0.0])
self.domain_start = np.array(self.cfg.get_cfg("domainStart"))
self.domain_end = np.array([1.0, 1.0, 1.0])
self.domian_end = np.array(self.cfg.get_cfg("domainEnd"))
self.domain_size = self.domian_end - self.domain_start
self.dim = len(self.domain_size)
# currently only 3-dim simulations are supported
assert self.dim == 3
# Simulation method
self.simulation_method = self.cfg.get_cfg("simulationMethod")
# Material
self.material_solid = 0
self.material_fluid = 1
self.particle_radius = 0.01 # particle radius
self.particle_radius = self.cfg.get_cfg("particleRadius")
self.particle_diameter = 2 * self.particle_radius
self.support_radius = self.particle_radius * 4.0 # support radius
self.m_V0 = 0.8 * self.particle_diameter ** self.dim
self.particle_num = ti.field(int, shape=())
# Grid related properties
self.grid_size = self.support_radius
self.grid_num = np.ceil(self.domain_size / self.grid_size).astype(int)
self.grid_number = self.grid_num[0] * self.grid_num[1] * self.grid_num[2]
print("grid size: ", self.grid_num)
self.padding = self.grid_size
# All objects id and its particle num
self.object_collection = dict()
self.object_id_rigid_body = set()
#========== Compute number of particles ==========#
#### Process Fluid Blocks ####
fluid_blocks = self.cfg.get_fluid_blocks()
fluid_particle_num = 0
for fluid in fluid_blocks:
particle_num = self.compute_cube_particle_num(fluid["start"], fluid["end"])
fluid["particleNum"] = particle_num
self.object_collection[fluid["objectId"]] = fluid
fluid_particle_num += particle_num
#### Process Rigid Blocks ####
rigid_blocks = self.cfg.get_rigid_blocks()
rigid_particle_num = 0
for rigid in rigid_blocks:
particle_num = self.compute_cube_particle_num(rigid["start"], rigid["end"])
rigid["particleNum"] = particle_num
self.object_collection[rigid["objectId"]] = rigid
rigid_particle_num += particle_num
#### Process Rigid Bodies ####
rigid_bodies = self.cfg.get_rigid_bodies()
for rigid_body in rigid_bodies:
voxelized_points_np = self.load_rigid_body(rigid_body)
rigid_body["particleNum"] = voxelized_points_np.shape[0]
rigid_body["voxelizedPoints"] = voxelized_points_np
self.object_collection[rigid_body["objectId"]] = rigid_body
rigid_particle_num += voxelized_points_np.shape[0]
self.fluid_particle_num = fluid_particle_num
self.solid_particle_num = rigid_particle_num
self.particle_max_num = fluid_particle_num + rigid_particle_num
self.num_rigid_bodies = len(rigid_blocks)+len(rigid_bodies)
self.num_objects = self.num_rigid_bodies + len(fluid_blocks)
if len(rigid_blocks) > 0:
print("Warning: currently rigid block functions are not completed, may lead to unexpected behaviour")
input("Press Enter to continue")
#### TODO: Handle the Particle Emitter ####
# self.particle_max_num += emitted particles
print(f"Current particle num: {self.particle_num[None]}, Particle max num: {self.particle_max_num}")
self.steps = self.cfg.get_cfg("stepNum")
self.max_iter = self.cfg.get_cfg("maxIterNum")
#========== Allocate memory ==========#
# Rigid body properties
if self.num_rigid_bodies > 0:
# TODO: Here we actually only need to store rigid boides, however the object id of rigid may not start from 0, so allocate center of mass for all objects
self.rigid_rest_cm = ti.Vector.field(self.dim, dtype=float)
self.rigid_x = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.rigid_v0 = ti.Vector.field(self.dim, dtype=float)
self.rigid_v = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.rigid_quaternion = ti.Vector.field(4, dtype=float, needs_grad=True)
self.rigid_omega = ti.Vector.field(3, dtype=float, needs_grad=True)
self.rigid_omega0 = ti.Vector.field(3, dtype=float)
self.rigid_force = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.rigid_torque = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.rigid_mass = ti.field(dtype=float)
self.rigid_inertia = ti.Matrix.field(m=3, n=3, dtype=float, needs_grad=True)
self.rigid_inertia0 = ti.Matrix.field(m=3, n=3, dtype=float)
self.rigid_inv_mass = ti.field(dtype=float)
self.rigid_inv_inertia = ti.Matrix.field(m=3, n=3, dtype=float, needs_grad=True)
self.is_rigid = ti.field(dtype=int)
ti.root.dense(ti.ij, (self.steps, self.num_objects)).place(self.rigid_x, self.rigid_v, self.rigid_quaternion, self.rigid_omega, self.rigid_force, self.rigid_torque,
self.rigid_inertia, self.rigid_inv_inertia)
ti.root.dense(ti.ij, (self.steps, self.num_objects)).place(self.rigid_x.grad, self.rigid_v.grad, self.rigid_quaternion.grad, self.rigid_omega.grad,
self.rigid_force.grad, self.rigid_torque.grad, self.rigid_inertia.grad, self.rigid_inv_inertia.grad)
ti.root.dense(ti.i, (self.num_objects)).place(self.rigid_rest_cm, self.rigid_v0, self.rigid_omega0, self.rigid_mass, self.rigid_inertia0, self.rigid_inv_mass, self.is_rigid)
self.rigid_adjust_x = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.rigid_adjust_v = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.rigid_adjust_omega = ti.Vector.field(3, dtype=float, needs_grad=True)
self.rigid_adjust_quaternion = ti.Vector.field(4, dtype=float, needs_grad=True)
ti.root.dense(ti.i, (self.num_objects)).place(self.rigid_adjust_x, self.rigid_adjust_v, self.rigid_adjust_omega, self.rigid_adjust_quaternion)
ti.root.dense(ti.i, (self.num_objects)).place(self.rigid_adjust_x.grad, self.rigid_adjust_v.grad, self.rigid_adjust_omega.grad, self.rigid_adjust_quaternion.grad)
for I in range(self.num_objects):
self.rigid_adjust_quaternion[I] = ti.Vector([1., 0., 0., 0.])
self.rigid_adjust_x[I] = ti.Vector([0., 0., 0.])
self.rigid_adjust_v[I] = ti.Vector([0., 0., 0.])
self.rigid_adjust_omega[I] = ti.Vector([0., 0., 0.])
else:
print("Error: rigid bodies must exist")
exit()
# Particle num of each grid
self.grid_particles_num = ti.field(int, shape=int(self.grid_number))
self.grid_particles_num_temp = ti.field(int, shape=int(self.grid_number))
if arch is ti.cpu:
self.prefix_sum_executor = CPUPrefixSumExecutor(self.grid_particles_num.shape[0])
elif arch == ti.gpu:
self.prefix_sum_executor = ti.algorithms.PrefixSumExecutor(self.grid_particles_num.shape[0])
# Particle related properties
self.object_id = ti.field(dtype=int)
self.x = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.x_buffer = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.x_0 = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.v = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.acceleration = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.m_V = ti.field(dtype=float, needs_grad=True)
self.m = ti.field(dtype=float)
self.density = ti.field(dtype=float, needs_grad=True)
self.material = ti.field(dtype=int)
self.color = ti.Vector.field(3, dtype=int)
self.is_dynamic = ti.field(dtype=int)
ti.root.dense(ti.ijk, (self.steps, self.max_iter, self.particle_max_num)).place(self.v, self.v.grad)
ti.root.dense(ti.ij, (self.steps, self.particle_max_num)).place(self.object_id, self.x, self.x_buffer, self.x_0, self.acceleration, self.m_V, self.density, self.m, self.material, self.color, self.is_dynamic)
ti.root.dense(ti.ij, (self.steps, self.particle_max_num)).place(self.x.grad, self.x_buffer.grad, self.x_0.grad, self.acceleration.grad,
self.m_V.grad, self.density.grad)
# used as "step -1" to satisfy resort operations
self.init_temp_x = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
self.init_temp_v = ti.Vector.field(self.dim, dtype=float, needs_grad=True)
ti.root.dense(ti.i, (self.particle_max_num)).place(self.init_temp_x, self.init_temp_v, self.init_temp_x.grad, self.init_temp_v.grad)
self.input_object_id = ti.field(dtype=int)
self.input_x = ti.Vector.field(self.dim, dtype=float)
self.input_v = ti.Vector.field(self.dim, dtype=float)
self.input_m = ti.field(dtype=float)
self.input_m_V = ti.field(dtype=float)
self.input_density = ti.field(dtype=float)
self.input_material = ti.field(dtype=int)
self.input_color = ti.Vector.field(3, dtype=int)
self.input_is_dynamic = ti.field(dtype=int)
self.input_grid_ids = ti.field(dtype=int)
self.input_grid_ids_new = ti.field(dtype=int)
ti.root.dense(ti.i, (self.particle_max_num)).place(self.input_object_id, self.input_x, self.input_v, self.input_m, self.input_m_V, self.input_density, self.input_material, self.input_color, self.input_is_dynamic, self.input_grid_ids, self.input_grid_ids_new)
if self.cfg.get_cfg("simulationMethod") == 4:
self.dfsph_factor = ti.field(dtype=float, needs_grad=True)
self.density_adv = ti.field(dtype=float, needs_grad=True)
ti.root.dense(ti.ij, (self.steps, self.particle_max_num)).place(self.dfsph_factor, self.dfsph_factor.grad)
ti.root.dense(ti.ijk, (self.steps, self.max_iter, self.particle_max_num)).place(self.density_adv, self.density_adv.grad)
self.loss = ti.field(dtype=float, shape=(), needs_grad=True)
# Grid id for each particle
self.grid_ids = ti.field(int)
self.grid_ids_new = ti.field(int)
ti.root.dense(ti.ij, (self.steps, self.particle_max_num)).place(self.grid_ids, self.grid_ids_new)
self.x_vis_buffer = None
if self.GGUI:
self.x_vis_buffer = ti.Vector.field(self.dim, dtype=float, shape=self.particle_max_num)
self.color_vis_buffer = ti.Vector.field(3, dtype=float, shape=self.particle_max_num)
#========== Initialize particles ==========#
# Fluid block
for fluid in fluid_blocks:
obj_id = fluid["objectId"]
offset = np.array(fluid["translation"])
start = np.array(fluid["start"]) + offset
end = np.array(fluid["end"]) + offset
scale = np.array(fluid["scale"])
velocity = fluid["velocity"]
density = fluid["density"]
color = fluid["color"]
self.is_rigid[obj_id] = 0
self.add_cube(object_id=obj_id,
lower_corner=start,
cube_size=(end-start)*scale,
velocity=velocity,
density=density,
is_dynamic=1, # enforce fluid dynamic
color=color,
material=1) # 1 indicates fluid
# Rigid bodies
for rigid_body in rigid_bodies:
obj_id = rigid_body["objectId"]
self.object_id_rigid_body.add(obj_id)
num_particles_obj = rigid_body["particleNum"]
voxelized_points_np = rigid_body["voxelizedPoints"]
is_dynamic = rigid_body["isDynamic"]
if is_dynamic:
velocity = np.array(rigid_body["velocity"], dtype=np.float32)
if "angularVelocity" in rigid_body:
angular_velocity = np.array(rigid_body["angularVelocity"], dtype=np.float32)
else:
angular_velocity = np.array([0.0 for _ in range(self.dim)], dtype=np.float32)
else:
velocity = np.array([0.0 for _ in range(self.dim)], dtype=np.float32)
angular_velocity = np.array([0.0 for _ in range(self.dim)], dtype=np.float32)
density = rigid_body["density"]
color = np.array(rigid_body["color"], dtype=np.int32)
self.rigid_v0[obj_id] = velocity
self.rigid_omega0[obj_id] = angular_velocity
self.is_rigid[obj_id] = 1
print(obj_id, self.is_rigid[obj_id])
self.rigid_rest_cm[obj_id] = rigid_body["restCenterOfMass"]
self.add_particles(obj_id,
num_particles_obj,
np.array(voxelized_points_np, dtype=np.float32), # position
np.stack([velocity for _ in range(num_particles_obj)]), # velocity
density * np.ones(num_particles_obj, dtype=np.float32), # density
np.zeros(num_particles_obj, dtype=np.float32), # pressure
np.array([0 for _ in range(num_particles_obj)], dtype=np.int32), # material is solid
is_dynamic * np.ones(num_particles_obj, dtype=np.int32), # is_dynamic
np.stack([color for _ in range(num_particles_obj)])) # color
@ti.func
def add_particle(self, p, obj_id, x, v, density, pressure, material, is_dynamic, color):
self.input_object_id[p] = obj_id
self.input_x[p] = x
self.input_v[p] = v
self.input_m[p] = self.m_V0 * density
self.input_m_V[p] = self.m_V0
self.input_density[p] = density
self.input_material[p] = material
self.input_is_dynamic[p] = is_dynamic
self.input_color[p] = color
def add_particles(self,
object_id: int,
new_particles_num: int,
new_particles_positions: ti.types.ndarray(),
new_particles_velocity: ti.types.ndarray(),
new_particle_density: ti.types.ndarray(),
new_particle_pressure: ti.types.ndarray(),
new_particles_material: ti.types.ndarray(),
new_particles_is_dynamic: ti.types.ndarray(),
new_particles_color: ti.types.ndarray()
):
self._add_particles(object_id,
new_particles_num,
new_particles_positions,
new_particles_velocity,
new_particle_density,
new_particle_pressure,
new_particles_material,
new_particles_is_dynamic,
new_particles_color
)
@ti.kernel
def _add_particles(self,
object_id: int,
new_particles_num: int,
new_particles_positions: ti.types.ndarray(),
new_particles_velocity: ti.types.ndarray(),
new_particle_density: ti.types.ndarray(),
new_particle_pressure: ti.types.ndarray(),
new_particles_material: ti.types.ndarray(),
new_particles_is_dynamic: ti.types.ndarray(),
new_particles_color: ti.types.ndarray()):
for p in range(self.particle_num[None], self.particle_num[None] + new_particles_num):
v = ti.Vector.zero(float, self.dim)
x = ti.Vector.zero(float, self.dim)
for d in ti.static(range(self.dim)):
v[d] = new_particles_velocity[p - self.particle_num[None], d]
x[d] = new_particles_positions[p - self.particle_num[None], d]
self.add_particle(p, object_id, x, v,
new_particle_density[p - self.particle_num[None]],
new_particle_pressure[p - self.particle_num[None]],
new_particles_material[p - self.particle_num[None]],
new_particles_is_dynamic[p - self.particle_num[None]],
ti.Vector([new_particles_color[p - self.particle_num[None], i] for i in range(3)])
)
self.particle_num[None] += new_particles_num
@ti.func
def pos_to_index(self, pos):
return (pos / self.grid_size).cast(int)
@ti.func
def flatten_grid_index(self, grid_index):
return grid_index[0] * self.grid_num[1] * self.grid_num[2] + grid_index[1] * self.grid_num[2] + grid_index[2]
@ti.func
def get_flatten_grid_index(self, pos):
return self.flatten_grid_index(self.pos_to_index(pos))
@ti.func
def is_static_rigid_body(self, p, step):
return self.material[step, p] == self.material_solid and (not self.is_dynamic[step, p])
@ti.func
def is_dynamic_rigid_body(self, p, step):
return self.material[step, p] == self.material_solid and self.is_dynamic[step, p]
def print_grid_particles_num(self):
for I in range(20000):
print(I, self.grid_particles_num[I])
@ti.kernel
def update_grid_id(self, step: int):
for I in ti.grouped(self.grid_particles_num):
self.grid_particles_num[I] = 0
for I in range(self.particle_num[None]):
grid_index = 0
if step != 0:
grid_index = self.get_flatten_grid_index(self.x_buffer[step - 1, I])
else:
grid_index = self.get_flatten_grid_index(self.init_temp_x[I])
if grid_index < 0:
grid_index = 0
elif grid_index >= self.grid_number:
grid_index = self.grid_number - 1
if step != 0:
self.grid_ids[step - 1, I] = grid_index
else:
self.input_grid_ids[I] = grid_index
ti.atomic_add(self.grid_particles_num[grid_index], 1)
for I in ti.grouped(self.grid_particles_num):
self.grid_particles_num_temp[I] = self.grid_particles_num[I]
@ti.kernel
def counting_sort_init(self):
for I in range(self.particle_max_num):
new_index = self.input_grid_ids_new[I]
self.grid_ids[0, new_index] = self.input_grid_ids[I]
self.object_id[0, new_index] = self.input_object_id[I]
self.x_0[0, new_index] = self.init_temp_x[I]
self.x[0, new_index] = self.init_temp_x[I]
self.v[0, 0, new_index] = self.init_temp_v[I]
self.m[0, new_index] = self.input_m[I]
self.m_V[0, new_index] = self.input_m_V[I]
self.density[0, new_index] = self.input_density[I]
self.material[0, new_index] = self.input_material[I]
self.color[0, new_index] = self.input_color[I]
self.is_dynamic[0, new_index] = self.input_is_dynamic[I]
@ti.kernel
def counting_sort_impl(self, step: int, last_iter: int):
for I in range(self.particle_max_num):
new_index = self.grid_ids_new[step - 1, I]
self.grid_ids[step, new_index] = self.grid_ids[step - 1, I]
self.object_id[step, new_index] = self.object_id[step - 1, I]
self.x_0[step, new_index] = self.x_0[step - 1, I]
self.x[step, new_index] = self.x_buffer[step - 1, I]
self.v[step, 0, new_index] = self.v[step - 1, last_iter, I]
self.m_V[step, new_index] = self.m_V[step - 1, I]
self.m[step, new_index] = self.m[step - 1, I]
self.density[step, new_index] = self.density[step - 1, I]
self.material[step, new_index] = self.material[step - 1, I]
self.color[step, new_index] = self.color[step - 1, I]
self.is_dynamic[step, new_index] = self.is_dynamic[step - 1, I]
@ti.kernel
def counting_sort_prepare_init(self):
for i in range(self.particle_max_num):
I = self.particle_max_num - 1 - i
base_offset = 0
if self.input_grid_ids[I] - 1 >= 0:
base_offset = self.grid_particles_num[self.input_grid_ids[I]-1]
self.input_grid_ids_new[I] = ti.atomic_sub(self.grid_particles_num_temp[self.input_grid_ids[I]], 1) - 1 + base_offset
@ti.kernel
def counting_sort_prepare_impl(self, step: int):
for i in range(self.particle_max_num):
I = self.particle_max_num - 1 - i
base_offset = 0
if self.grid_ids[step - 1, I] - 1 >= 0:
base_offset = self.grid_particles_num[self.grid_ids[step - 1, I]-1]
self.grid_ids_new[step - 1, I] = ti.atomic_sub(self.grid_particles_num_temp[self.grid_ids[step - 1, I]], 1) - 1 + base_offset
def counting_sort(self, step: int, last_iter: int):
if step == 0:
self.counting_sort_init()
else:
self.counting_sort_impl(step, last_iter)
def initialize_particle_system(self, step):
self.update_grid_id(step)
self.prefix_sum_executor.run(self.grid_particles_num)
if step == 0:
self.counting_sort_prepare_init()
else:
self.counting_sort_prepare_impl(step)
@ti.func
def for_all_neighbors(self, step, iter, p_i, task: ti.template(), ret: ti.template()):
pass
# for p_j in range(self.particle_max_num):
# if p_i != p_j and (self.x[step, p_i] - self.x[step, p_j]).norm() < self.support_radius:
# task(step, iter, p_i, p_j, ret) ## slow and error
center_cell = self.pos_to_index(self.x[step, p_i])
for offset in ti.grouped(ti.ndrange(*((-1, 2),) * self.dim)):
grid_index = self.flatten_grid_index(center_cell + offset)
if grid_index < self.grid_number and grid_index >= 0:
for p_j in range(self.grid_particles_num[ti.max(0, grid_index-1)], self.grid_particles_num[grid_index]):
if p_i != p_j and (self.x[step, p_i] - self.x[step, p_j]).norm() < self.support_radius:
task(step, iter, p_i, p_j, ret) ## error
# center_cell = self.pos_to_index(self.x[step, p_i])
# for offset in ti.grouped(ti.ndrange(*((-1, 2),) * self.dim)):
# grid_index = self.flatten_grid_index(center_cell + offset)
# if grid_index < self.grid_number and grid_index >= 0:
# pass ## ok
# center_cell = self.pos_to_index(self.x[step, p_i])
# for offset in ti.grouped(ti.ndrange(*((-1, 2),) * self.dim)):
# grid_index = self.flatten_grid_index(center_cell + offset)
# if grid_index < self.grid_number and grid_index >= 0:
# for p_j in range(self.grid_particles_num[ti.max(0, grid_index-1)], self.grid_particles_num[grid_index]):
# pass ## error
# center_cell = self.pos_to_index(self.x[step, p_i])
# for offset in ti.grouped(ti.ndrange(*((-1, 2),) * self.dim)):
# grid_index = self.flatten_grid_index(center_cell + offset)
# if grid_index < self.grid_number and grid_index >= 0:
# for p_j in range(0, 1):
# if p_i != p_j and (self.x[step, p_i] - self.x[step, p_j]).norm() < self.support_radius:
# task(step, iter, p_i, p_j, ret) ## error
# center_cell = self.pos_to_index(self.x[step, p_i])
# for offset in ti.grouped(ti.ndrange(*((-1, 2),) * self.dim)):
# grid_index = self.flatten_grid_index(center_cell + offset)
# if grid_index < self.grid_number and grid_index >= 0:
# for p_j in range(0, 1):
# pass ## ok
# center_cell = self.pos_to_index(self.x[step, p_i])
# for offset in ti.grouped(ti.ndrange(*((-1, 2),) * self.dim)):
# grid_index = self.flatten_grid_index(center_cell + offset)
# if grid_index < self.grid_number and grid_index >= 0:
# for p_j in range(self.grid_particles_num[0], self.grid_particles_num[1]):
# pass ## error
@ti.kernel
def copy_to_numpy(self, np_arr: ti.types.ndarray(), src_arr: ti.template()):
for i in range(self.particle_num[None]):
np_arr[i] = src_arr[i]
def copy_to_vis_buffer(self, step, invisible_objects=[]):
if len(invisible_objects) != 0:
self.x_vis_buffer.fill(0.0)
self.color_vis_buffer.fill(0.0)
for obj_id in self.object_collection:
if obj_id not in invisible_objects:
self._copy_to_vis_buffer(step, obj_id)
@ti.kernel
def _copy_to_vis_buffer(self, step: int, obj_id: int):
assert self.GGUI
# FIXME: make it equal to actual particle num
for i in range(self.particle_max_num):
if self.object_id[step, i] == obj_id:
self.x_vis_buffer[i] = self.x[step, i]
self.color_vis_buffer[i] = self.color[step, i] / 255.0
def dump(self, obj_id):
np_object_id = self.object_id.to_numpy()
mask = (np_object_id == obj_id).nonzero()
np_x = self.x.to_numpy()[mask]
np_v = self.v.to_numpy()[mask]
return {
'position': np_x,
'velocity': np_v
}
def load_rigid_body(self, rigid_body):
obj_id = rigid_body["objectId"]
mesh = tm.load(rigid_body["geometryFile"])
mesh.apply_scale(rigid_body["scale"])
offset = np.array(rigid_body["translation"])
angle = rigid_body["rotationAngle"] / 360 * 2 * 3.1415926
direction = rigid_body["rotationAxis"]
rot_matrix = tm.transformations.rotation_matrix(angle, direction, mesh.vertices.mean(axis=0))
mesh.apply_transform(rot_matrix)
mesh.vertices += offset
# Backup the original mesh for exporting obj
mesh_backup = mesh.copy()
rigid_body["mesh"] = mesh_backup
is_success = tm.repair.fill_holes(mesh)
# print("Is the mesh successfully repaired? ", is_success)
voxelized_mesh = mesh.voxelized(pitch=self.particle_diameter)
voxelized_mesh = mesh.voxelized(pitch=self.particle_diameter).fill()
# voxelized_mesh = mesh.voxelized(pitch=self.particle_diameter).hollow()
# voxelized_mesh.show()
voxelized_points_np = voxelized_mesh.points
print(f"rigid body {obj_id} num: {voxelized_points_np.shape[0]}")
rigid_body["restPosition"] = voxelized_points_np
rigid_body["restCenterOfMass"] = voxelized_points_np.mean(axis=0)
return voxelized_points_np
def compute_cube_particle_num(self, start, end):
num_dim = []
for i in range(self.dim):
num_dim.append(
np.arange(start[i], end[i], self.particle_diameter))
return reduce(lambda x, y: x * y,
[len(n) for n in num_dim])
def add_cube(self,
object_id,
lower_corner,
cube_size,
material,
is_dynamic,
color=(0,0,0),
density=None,
pressure=None,
velocity=None):
num_dim = []
for i in range(self.dim):
num_dim.append(
np.arange(lower_corner[i], lower_corner[i] + cube_size[i],
self.particle_diameter))
num_new_particles = reduce(lambda x, y: x * y,
[len(n) for n in num_dim])
print('particle num ', num_new_particles)
new_positions = np.array(np.meshgrid(*num_dim,
sparse=False,
indexing='ij'),
dtype=np.float32)
new_positions = new_positions.reshape(-1,
reduce(lambda x, y: x * y, list(new_positions.shape[1:]))).transpose()
print("new position shape ", new_positions.shape)
if velocity is None:
velocity_arr = np.full_like(new_positions, 0, dtype=np.float32)
else:
velocity_arr = np.array([velocity for _ in range(num_new_particles)], dtype=np.float32)
material_arr = np.full_like(np.zeros(num_new_particles, dtype=np.int32), material)
is_dynamic_arr = np.full_like(np.zeros(num_new_particles, dtype=np.int32), is_dynamic)
color_arr = np.stack([np.full_like(np.zeros(num_new_particles, dtype=np.int32), c) for c in color], axis=1)
density_arr = np.full_like(np.zeros(num_new_particles, dtype=np.float32), density if density is not None else 1000.)
pressure_arr = np.full_like(np.zeros(num_new_particles, dtype=np.float32), pressure if pressure is not None else 0.)
self.add_particles(object_id, num_new_particles, new_positions, velocity_arr, density_arr, pressure_arr, material_arr, is_dynamic_arr, color_arr)
# add for debug
def print_rigid_info(self, step):
for r in self.object_id_rigid_body:
print("object ", r)
print("x", self.rigid_x[step, r])
print("x0", self.rigid_rest_cm[r])
print("v", self.rigid_v[step, r])
print("v0", self.rigid_v0[r])
print("w", self.rigid_omega[step, r])
print("w0", self.rigid_omega0[r])
print("q", self.rigid_quaternion[step, r])
print("m", self.rigid_mass[r])
print("I", self.rigid_inertia[step, r])
print("f", self.rigid_force[step, r])
print("t", self.rigid_torque[step, r])