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Copy pathfireworks.js
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133 lines (108 loc) · 3.14 KB
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const canvas = document.getElementById("canvas")
const canvasContext = canvas.getContext("2d")
let gravity = -0.1
let fireworks = []
let subFireworks = []
class Firework {
constructor(x,y, radius, velocityX, velocityY, color)
{
this.x = x
this.y = y
this.radius = radius
this.velocityX = velocityX
this.velocityY = velocityY
this.color = color
this.opacity = 1
}
update()
{
this.velocityY -= gravity
this.x += this.velocityX
this.y += this.velocityY
this.opacity -= 0.006
if(this.opactiy < 0) this.opacity = 0
}
draw()
{
canvasContext.save()
canvasContext.globalAlpha = this.opacity
canvasContext.beginPath()
canvasContext.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false)
canvasContext.fillStyle = this.color
canvasContext.fill()
canvasContext.closePath()
canvasContext.restore()
}
}
let animate = () => {
requestAnimationFrame(animate)
update()
draw()
}
let colors = ["Blue", "Orange", "Red", "Purple", "Green"]
let initializeCount = 0
let maximumInitialize = 1
let initDelay = 500// ms
let fireworkRadius = 5
let particleCount = 120
let speedMultiplier = 5
let createSubFireworks = (x,y,count,color, speedMultiplier) => {
let created = 0
let radians = (Math.PI * 2) / count
while(created < count )
{
let firework = new Firework(x,y,fireworkRadius,
Math.cos(radians * created) * Math.random() * speedMultiplier,
Math.sin(radians * created) * Math.random() * speedMultiplier, colors[Math.floor(Math.random() * colors.length)])
subFireworks.push(firework)
console.log(subFireworks)
created++
}
}
let update = () => {
canvasContext.fillStyle = "rgba(10,0,0,0.1)" // this will give tail effect
canvasContext.fillRect(0,0,canvas.width, canvas.height)
if(initializeCount < maximumInitialize)
{
let firework = new Firework(Math.random() * canvas.width,
canvas.height + Math.random() * 70
, fireworkRadius,
3 * (Math.random() - 0.5), -12,
colors[Math.floor(Math.random() * colors.length)])
fireworks.push(firework)
console.log(fireworks)
setTimeout(()=>{
initializeCount --
}, initDelay)
initializeCount ++
}
fireworks.forEach((firework,i)=>{
if(firework.opacity <= 0.1)
{
fireworks.splice(i,1)
createSubFireworks(firework.x, firework.y, particleCount,
firework.color, speedMultiplier)
}
else {
firework.update()
}
})
subFireworks.forEach((firework,i)=>{
if(firework.opacity <= 0)
{
subFireworks.splice(i,1)
}
else {
firework.update()
}
})
}
let draw = () => {
fireworks.forEach(firework=> {
firework.draw()
})
subFireworks.forEach(firework=>{
firework.draw()
})
}
animate()