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[FEATURE] Map generation with barriers and calls to tunnelers #207

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@rabbitfr

Hi,

It would be really nice to be able to populate a dungeon map before generation to add
these 2 features :

  • Barriers to prevent pathways from linking areas on either side of them
  • Mark some cells for a tunneler to start digging its way to link up with the rest of the map (when its generation proper begins)

These two features will allow prefabs integration as described in

https://www.gridsagegames.com/blog/2017/01/map-prefabs-in-depth/
https://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/

Secondly, it will also allow cyclic generation :

http://ctrl500.com/tech/handcrafted-feel-dungeon-generation-unexplored-explores-cyclic-dungeon-generation/

See also below screenshot :

Selection_119

Will be happy to discuss the feasibility of these features on IRC or here.

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