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1107 lines (956 loc) · 35.6 KB
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#ifndef INC_ACCEL_GRIDQBVH_H_
#define INC_ACCEL_GRIDQBVH_H_
/**
@file GRIDQBVH.h
@author t-sakai
@date 2018/02/08 create
*/
#include "accel.h"
#ifdef _DEBUG
#include <stdio.h>
#endif
namespace accel
{
template<class PrimitiveType, class PrimitivePolicy = PrimitivePolicy<PrimitiveType> >
class GRIDQBVH
{
public:
static constexpr f32 Epsilon = 1.0e-6f;
static const s32 MinLeafPrimitives = 8;
static const s32 MaxGridDepth = 9;
static const s32 MaxLastLevel = 3;
static const s32 MaxDepth = MaxGridDepth+MaxLastLevel;
static const s32 TopGridShift = 5;
static const s32 SecondGridShift = 5;
static const s32 TotalShift = TopGridShift+SecondGridShift;
static const s32 CellSplits = 1<<TotalShift;
static const s32 TopGridResolution = (1<<TopGridShift);
static const s32 SecondGridResolution = (1<<SecondGridShift);
static const s32 TopCodeShift = TopGridShift*3;
static const s32 TopCodeMask = (1<<TopCodeShift)-1;
static const s32 SecondCodeShift = SecondGridShift*3;
static const s32 SecondCodeMask = (1<<SecondCodeShift)-1;
static const s32 IntMax = std::numeric_limits<s32>::max();
static const s32 IntMin = std::numeric_limits<s32>::min();
static const u8 TopFlag = (0x01U<<5);
static const u8 SecondFlag = (0x01U<<6);
static const u8 LeafFlag = (0x01U<<7);
struct Range
{
s32 start_;
s32 size_;
};
struct TriReference
{
static const u32 TopMask = (0x01U<<TopGridShift)-1;
static const u32 SecondMask = (0x01U<<SecondGridShift)-1;
void getTop(s32& x, s32& y, s32& z) const
{
accel::rmortonCode3(x, y, z, cellId_);
x = (x>>SecondGridShift) & TopMask;
y = (y>>SecondGridShift) & TopMask;
z = (z>>SecondGridShift) & TopMask;
}
void getSecond(s32& x, s32& y, s32& z) const
{
accel::rmortonCode3(x, y, z, cellId_);
x &= SecondMask;
y &= SecondMask;
z &= SecondMask;
}
s32 id_;
s32 cellId_;
};
struct Grid
{
s32 start_;
s32 size_;
u8 top_[4];
};
struct IAABB
{
s32 min_[3];
s32 max_[3];
s32 maxExtentAxis() const
{
s32 size[3] = {max_[0]-min_[0], max_[1]-min_[1], max_[2]-min_[2]};
s32 axis = (size[0] < size[1])
? (size[1] < size[2])? 2 : 1
: (size[0] < size[2])? 2 : 0;
return axis;
}
};
struct Joint
{
__m128 bbox_[2][3];
s32 children_;
u8 axis0_;
u8 axis1_;
u8 axis2_;
u8 flags_;
};
struct Leaf
{
s32 padding0_[21];
s32 start_;
s32 size_;
s32 level_;
s32 children_;
u8 axis0_;
u8 axis1_;
u8 axis2_;
u8 flags_;
};
union Node
{
bool isTop() const
{
return TopFlag == (leaf_.flags_ & TopFlag);
}
bool isSecond() const
{
return SecondFlag == (leaf_.flags_ & SecondFlag);
}
bool isLeaf() const
{
return LeafFlag == (leaf_.flags_ & LeafFlag);
}
void setTop(s32 start, s32 size)
{
leaf_.flags_ = TopFlag;
leaf_.start_ = start;
leaf_.size_ = size;
}
void setSecond(s32 start, s32 size, s32 level)
{
leaf_.flags_ = SecondFlag;
leaf_.start_ = start;
leaf_.size_ = size;
leaf_.level_ = level;
}
void setLeaf(s32 start, s32 size)
{
leaf_.flags_ = LeafFlag;
leaf_.start_ = start;
leaf_.size_ = size;
}
void setJoint(s32 child, const AABB bbox[4], u8 axis[3]);
u32 getPrimitiveIndex() const
{
return leaf_.start_;
}
u32 getNumPrimitives() const
{
return leaf_.size_;
}
Joint joint_;
Leaf leaf_;
};
union BBox
{
BBox()
{}
BBox(const AABB& bbox)
:fbbox_(bbox)
{}
BBox(const IAABB& ibbox)
:ibbox_(ibbox)
{}
IAABB ibbox_;
AABB fbbox_;
};
struct Work
{
Work()
{}
Work(s32 start, s32 size, s32 node, s32 depth, const AABB& bbox)
:start_(start)
,size_(size)
,node_(node)
,depth_(depth)
,bbox_(bbox)
{}
Work(s32 start, s32 size, s32 node, s32 depth, const IAABB& bbox)
:start_(start)
,size_(size)
,node_(node)
,depth_(depth)
,bbox_(bbox)
{}
s32 start_;
s32 size_;
s32 node_;
s32 depth_;
BBox bbox_;
};
GRIDQBVH();
~GRIDQBVH();
void build(s32 numPrimitives, const PrimitiveType* primitives);
HitRecord intersect(Ray& ray);
s32 getDepth() const{ return depth_;}
void print(const char* filename);
private:
GRIDQBVH(const GRIDQBVH&) = delete;
GRIDQBVH& operator=(const GRIDQBVH&) = delete;
static constexpr s32 calcTotalNodes(s32 levels)
{
s32 total = 1;
while(0<--levels){
total <<= 2;
}
return total;
}
static const s32 MaxWorks = MaxDepth<<2;
static const s32 MaxNodes = calcTotalNodes(MaxDepth);
struct SortFunc
{
SortFunc(u8 axis)
:axis_(axis)
{}
bool operator()(const Grid& grid0, const Grid& grid1) const
{
return grid0.top_[axis_] < grid1.top_[axis_];
}
u8 axis_;
};
static void radixSort(s32 size, TriReference* tries);
static void buildTopGrid(Array<Grid>& grid, s32 size, const TriReference* tries);
static void buildSecondGrid(Array<Grid>& grid, Node node, const TriReference* tries);
void buildTopHierarchy();
void buildSecondHierarchy(s32 root);
void buildLastHierarchy(s32 root, s32 level);
void getBBox(IAABB& bbox, s32 start, s32 end);
void getBBox(AABB& bbox, s32 start, s32 end);
void getBBoxFromReferences(AABB& bbox, s32 start, s32 end);
void splitSAH(u8& axis, s32& num_l, s32& num_r, IAABB& bbox_l, IAABB& bbox_r, s32 start, s32 size, const IAABB& bbox);
void split(u8& axis, s32& num_l, s32& num_r, AABB& bbox_l, AABB& bbox_r, s32 start, s32 size, const AABB& bbox);
Range getRange(const Grid* begin, const Grid* end);
static void sort(u8 axis, s32 num, Grid* grids);
static s32 divide(u8 axis, s32 shift, s32 m, s32 size, s32 bmin, Grid* grids);
static s32 divide(u8 axis, f32 mid, s32 start, s32 size, const PrimitiveType* primitives, TriReference* tries);
const PrimitiveType* primitives_;
s32 depth_;
Array<Node> nodes_;
Array<TriReference> triReferences_;
Array<TriReference> workReferences_;
Array<Grid> grids_;
Work works_[MaxWorks];
};
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::Node::setJoint(s32 child, const AABB bbox[4], u8 axis[3])
{
ACC_ALIGN16 f32 bb[2][3][4];
joint_.flags_ = 0;
joint_.children_ = child;
for(s32 i=0; i<3; ++i){
for(s32 j=0; j<4; ++j){
bb[0][i][j] = bbox[j].bmin_[i] - Epsilon;
bb[1][i][j] = bbox[j].bmax_[i] + Epsilon;
}
}
for(s32 i=0; i<2; ++i){
for(s32 j=0; j<3; ++j){
_mm_store_ps((f32*)&joint_.bbox_[i][j], _mm_load_ps(bb[i][j]));
}
}
joint_.axis0_ = axis[0];
joint_.axis1_ = axis[1];
joint_.axis2_ = axis[2];
}
template<class PrimitiveType, class PrimitivePolicy>
GRIDQBVH<PrimitiveType, PrimitivePolicy>::GRIDQBVH()
:primitives_(NULL)
,depth_(0)
{
}
template<class PrimitiveType, class PrimitivePolicy>
GRIDQBVH<PrimitiveType, PrimitivePolicy>::~GRIDQBVH()
{
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::build(s32 numPrimitives, const PrimitiveType* primitives)
{
nodes_.reserve(MaxNodes);
triReferences_.resize(numPrimitives);
workReferences_.clear();
workReferences_.reserve(numPrimitives);
primitives_ = primitives;
s32 gridSize = maximum(TopGridResolution, SecondGridResolution) + 1;
grids_.reserve(gridSize*gridSize*gridSize);
//Calc bbox
AABB bbox;
bbox.setInvalid();
for(s32 i=0; i<numPrimitives; ++i){
AABB b = PrimitivePolicy::getBBox(primitives_[i]);
bbox.extend(b);
}
//Calc Cell IDs
Vector3 size = bbox.bmax_ - bbox.bmin_;
Vector3 invUnit(CellSplits/size.x_, CellSplits/size.y_, CellSplits/size.z_);
for(s32 i=0; i<numPrimitives; ++i){
Vector3 centroid = PrimitivePolicy::getCentroid(primitives_[i]) - bbox.bmin_;
s32 x = minimum(static_cast<s32>(centroid.x_ * invUnit.x_), CellSplits-1);
s32 y = minimum(static_cast<s32>(centroid.y_ * invUnit.y_), CellSplits-1);
s32 z = minimum(static_cast<s32>(centroid.z_ * invUnit.z_), CellSplits-1);
s32 cellId = accel::mortonCode3(x, y, z);
triReferences_[i] = {i, cellId};
}
//Sort by Cell IDs
radixSort(numPrimitives, &triReferences_[0]);
//for(s32 i=1; i<numPrimitives; ++i){
// ACC_ASSERT(triReferences_[i-1].cellId_<=triReferences_[i].cellId_);
//}
depth_ = 1;
//Build top
grids_.clear();
buildTopGrid(grids_, numPrimitives, &triReferences_[0]);
ACC_ASSERT(grids_.size()<=(gridSize*gridSize*gridSize));
nodes_.clear();
buildTopHierarchy();
workReferences_.swap(triReferences_);
workReferences_.clear();
//Build second
s32 secondStart = nodes_.size();
for(s32 i=0; i<secondStart; ++i){
if(!nodes_[i].isTop()){
continue;
}
grids_.clear();
buildSecondGrid(grids_, nodes_[i], &triReferences_[0]);
buildSecondHierarchy(i);
}
workReferences_.swap(triReferences_);
workReferences_.clear();
grids_.clear();
s32 secondEnd = nodes_.size();
//Build last
for(s32 i=secondStart; i<secondEnd; ++i){
if(!nodes_[i].isSecond()){
continue;
}
buildLastHierarchy(i, nodes_[i].leaf_.level_);
}
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::radixSort(s32 size, TriReference* tries)
{
static const s32 NumPasses = 6;
static const s32 NumBits = 30;
static const s32 BitsPerPass = NumBits/NumPasses;
static const s32 NumBuckets = 1<<BitsPerPass;
static const s32 Mask = NumBuckets-1;
s32 bucketCount[NumBuckets];
s32 indices[NumBuckets];
TriReference* tmp = reinterpret_cast<TriReference*>(ACC_MALLOC(sizeof(TriReference)*size));
TriReference* in = tries;
TriReference* out = tmp;
for(s32 pass=0; pass<NumPasses; ++pass){
memset(bucketCount, 0, sizeof(s32)*NumBuckets);
s32 shift = pass*BitsPerPass;
for(s32 i=0; i<size; ++i){
s32 bucket = (in[i].cellId_>>shift) & Mask;
++bucketCount[bucket];
}
indices[0] = 0;
for(s32 i=1; i<NumBuckets; ++i){
indices[i] = indices[i-1] + bucketCount[i-1];
}
for(s32 i=0; i<size; ++i){
s32 bucket = (in[i].cellId_>>shift) & Mask;
out[indices[bucket]++] = in[i];
}
swap(in, out);
}//for(s32 i=0;
ACC_FREE(tmp);
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::buildTopGrid(Array<Grid>& grid, s32 size, const TriReference* tries)
{
if(size<=0){
return;
}
s32 x,y,z, prev;
prev = (tries[0].cellId_>>TopCodeShift) & TopCodeMask;
s32 start = 0;
tries[start].getTop(x,y,z);
for(s32 i=1; i<size; ++i){
#if _DEBUG
s32 tx,ty,tz;
tries[i].getTop(tx,ty,tz);
ACC_ASSERT(tz<TopGridResolution);
ACC_ASSERT(ty<TopGridResolution);
ACC_ASSERT(tz<TopGridResolution);
#endif
s32 index = (tries[i].cellId_>>TopCodeShift) & TopCodeMask;
if(prev != index){
ACC_ASSERT(grid.size()<grid.capacity());
Grid g;
g.start_ = start;
g.size_ = i-start;
g.top_[0] = static_cast<u8>(x);
g.top_[1] = static_cast<u8>(y);
g.top_[2] = static_cast<u8>(z);
grid.push_back(g);
prev = index;
start = i;
tries[start].getTop(x,y,z);
}
}
Grid g;
g.start_ = start;
g.size_ = size-start;
g.top_[0] = static_cast<u8>(x);
g.top_[1] = static_cast<u8>(y);
g.top_[2] = static_cast<u8>(z);
grid.push_back(g);
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::buildSecondGrid(Array<Grid>& grid, Node node, const TriReference* tries)
{
ACC_ASSERT(0<node.leaf_.size_);
s32 start = node.leaf_.start_;
s32 end = start + node.leaf_.size_;
s32 x,y,z, prev;
tries[start].getSecond(x,y,z);
prev = tries[start].cellId_ & SecondCodeMask;
for(s32 i=start+1; i<end; ++i){
#if _DEBUG
s32 tx,ty,tz;
tries[i].getSecond(tx,ty,tz);
ACC_ASSERT(tz<SecondGridResolution);
ACC_ASSERT(ty<SecondGridResolution);
ACC_ASSERT(tz<SecondGridResolution);
#endif
s32 index = tries[i].cellId_ & SecondCodeMask;
if(prev != index){
ACC_ASSERT(grid.size()<grid.capacity());
Grid g;
g.start_ = start;
g.size_ = i-start;
g.top_[0] = static_cast<u8>(x);
g.top_[1] = static_cast<u8>(y);
g.top_[2] = static_cast<u8>(z);
grid.push_back(g);
prev = index;
start = i;
tries[start].getSecond(x,y,z);
}
}
Grid g;
g.start_ = start;
g.size_ = end-start;
g.top_[0] = static_cast<u8>(x);
g.top_[1] = static_cast<u8>(y);
g.top_[2] = static_cast<u8>(z);
grid.push_back(g);
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::buildTopHierarchy()
{
IAABB childBBox[4];
s32 start[4];
s32 num[4];
u8 axis[4];
s32 stack = 0;
{
IAABB bbox;
getBBox(bbox, 0, grids_.size());
works_[0] = Work(0, grids_.size(), 0, 1, bbox);
nodes_.push_back(Node());
}
while(0<=stack){
Work work = works_[stack];
--stack;
if(work.size_<=1 || MaxGridDepth<=work.depth_){
depth_ = maximum(work.depth_, depth_);
const Grid* grid = &grids_[work.start_];
Range range = getRange(grid, grid+work.size_);
nodes_[work.node_].setTop(range.start_, range.size_);
continue;
}
start[0] = work.start_;
splitSAH(axis[0], num[0], num[2], childBBox[0], childBBox[2], start[0], work.size_, work.bbox_.ibbox_);
start[2] = work.start_ + num[0];
//Split left
splitSAH(axis[1], num[0], num[1], childBBox[0], childBBox[1], work.start_, num[0], childBBox[0]);
start[1] = work.start_ + num[0];
//Split right
splitSAH(axis[2], num[2], num[3], childBBox[2], childBBox[3], start[2], num[2], childBBox[2]);
start[3] = start[2] + num[2];
if(nodes_.capacity()<(nodes_.size()+4)){
nodes_.reserve(nodes_.capacity()<<1);
}
s32 child = nodes_.size();
{
AABB bboxes[4];
getBBox(bboxes[0], start[0], start[0]+num[0]);
getBBox(bboxes[1], start[1], start[1]+num[1]);
getBBox(bboxes[2], start[2], start[2]+num[2]);
getBBox(bboxes[3], start[3], start[3]+num[3]);
nodes_[work.node_].setJoint(child, bboxes, axis);
}
nodes_.resize(nodes_.size()+4);
for(s32 i=0; i<4; ++i, ++child){
if(num[i]<=0){
nodes_[child].setLeaf(0, 0);
continue;
}
works_[++stack] = Work(start[i], num[i], child, work.depth_+1, childBBox[i]);
ACC_ASSERT(0<=stack && stack<MaxWorks);
}
}
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::buildSecondHierarchy(s32 root)
{
IAABB childBBox[4];
s32 start[4];
s32 num[4];
u8 axis[4];
s32 stack = 0;
{
IAABB bbox;
getBBox(bbox, 0, grids_.size());
works_[0] = Work(0, grids_.size(), root, TopGridShift+1, bbox);
}
while(0<=stack){
Work work = works_[stack];
--stack;
if(work.size_<=1 || MaxGridDepth<=work.depth_){
depth_ = maximum(work.depth_, depth_);
const Grid* grid = &grids_[work.start_];
Range range = getRange(grid, grid+work.size_);
if(range.size_<=MinLeafPrimitives){
nodes_[work.node_].setLeaf(range.start_, range.size_);
}else{
nodes_[work.node_].setSecond(range.start_, range.size_, work.depth_);
}
continue;
}
start[0] = work.start_;
splitSAH(axis[0], num[0], num[2], childBBox[0], childBBox[2], start[0], work.size_, work.bbox_.ibbox_);
start[2] = work.start_ + num[0];
//Split left
splitSAH(axis[1], num[0], num[1], childBBox[0], childBBox[1], work.start_, num[0], childBBox[0]);
start[1] = work.start_ + num[0];
//Split right
splitSAH(axis[2], num[2], num[3], childBBox[2], childBBox[3], start[2], num[2], childBBox[2]);
start[3] = start[2] + num[2];
if(nodes_.capacity()<(nodes_.size()+4)){
nodes_.reserve(nodes_.capacity()<<1);
}
s32 child = nodes_.size();
{
AABB bboxes[4];
getBBox(bboxes[0], start[0], start[0]+num[0]);
getBBox(bboxes[1], start[1], start[1]+num[1]);
getBBox(bboxes[2], start[2], start[2]+num[2]);
getBBox(bboxes[3], start[3], start[3]+num[3]);
nodes_[work.node_].setJoint(child, bboxes, axis);
}
nodes_.resize(nodes_.size()+4);
for(s32 i=0; i<4; ++i, ++child){
if(num[i]<=0){
nodes_[child].setLeaf(0, 0);
continue;
}
works_[++stack] = Work(start[i], num[i], child, work.depth_+1, childBBox[i]);
ACC_ASSERT(0<=stack && stack<MaxWorks);
}
}
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::buildLastHierarchy(s32 root, s32 level)
{
AABB childBBox[4];
s32 start[4];
s32 num[4];
u8 axis[4];
s32 stack = 0;
{
Node& node = nodes_[root];
AABB bbox;
getBBoxFromReferences(bbox, node.leaf_.start_, node.leaf_.start_+node.leaf_.size_);
works_[0] = Work(node.leaf_.start_, node.leaf_.size_, root, level, bbox);
}
while(0<=stack){
Work work = works_[stack];
--stack;
if(work.size_<=MinLeafPrimitives || MaxDepth<=work.depth_){
depth_ = maximum(work.depth_, depth_);
Node& node = nodes_[work.node_];
node.setLeaf(work.start_, work.size_);
continue;
}
start[0] = work.start_;
split(axis[0], num[0], num[2], childBBox[0], childBBox[2], start[0], work.size_, work.bbox_.fbbox_);
start[2] = work.start_ + num[0];
//Split left
split(axis[1], num[0], num[1], childBBox[0], childBBox[1], work.start_, num[0], childBBox[0]);
start[1] = work.start_ + num[0];
//Split right
split(axis[2], num[2], num[3], childBBox[2], childBBox[3], start[2], num[2], childBBox[2]);
start[3] = start[2] + num[2];
if(nodes_.capacity()<(nodes_.size()+4)){
nodes_.reserve(nodes_.capacity()<<1);
}
s32 child = nodes_.size();
nodes_[work.node_].setJoint(child, childBBox, axis);
nodes_.resize(nodes_.size()+4);
for(s32 i=0; i<4; ++i, ++child){
if(num[i]<=0){
nodes_[child].setLeaf(0, 0);
continue;
}
works_[++stack] = Work(start[i], num[i], child, work.depth_+1, childBBox[i]);
ACC_ASSERT(0<=stack && stack<MaxWorks);
}
}
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::getBBox(IAABB& bbox, s32 start, s32 end)
{
if(end<=start){
bbox = {0,0,0, 0,0,0};
return;
}
bbox = {IntMax, IntMax, IntMax, IntMin, IntMin, IntMin};
for(s32 i=start; i<end; ++i){
const Grid& grid = grids_[i];
ACC_ASSERT(0<grid.size_);
bbox.max_[0] = maximum(static_cast<s32>(grid.top_[0]), bbox.max_[0]);
bbox.max_[1] = maximum(static_cast<s32>(grid.top_[1]), bbox.max_[1]);
bbox.max_[2] = maximum(static_cast<s32>(grid.top_[2]), bbox.max_[2]);
bbox.min_[0] = minimum(static_cast<s32>(grid.top_[0]), bbox.min_[0]);
bbox.min_[1] = minimum(static_cast<s32>(grid.top_[1]), bbox.min_[1]);
bbox.min_[2] = minimum(static_cast<s32>(grid.top_[2]), bbox.min_[2]);
}
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::getBBox(AABB& bbox, s32 start, s32 end)
{
bbox.setInvalid();
for(s32 i=start; i<end; ++i){
const Grid& grid = grids_[i];
ACC_ASSERT(0<grid.size_);
s32 gridEnd = grid.start_ + grid.size_;
for(s32 j=grid.start_; j<gridEnd; ++j){
s32 refId = triReferences_[j].id_;
AABB b = PrimitivePolicy::getBBox(primitives_[refId]);
bbox.extend(b);
}
}
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::getBBoxFromReferences(AABB& bbox, s32 start, s32 end)
{
bbox.setInvalid();
for(s32 i=start; i<end; ++i){
s32 refId = triReferences_[i].id_;
AABB b = PrimitivePolicy::getBBox(primitives_[refId]);
bbox.extend(b);
}
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::splitSAH(u8& axis, s32& num_l, s32& num_r, IAABB& bbox_l, IAABB& bbox_r, s32 start, s32 size, const IAABB& bbox)
{
if(size<=0){
axis = 0;
num_l = 0;
num_r = 0;
bbox_l = {0,0,0, 0,0,0};
bbox_r = {0,0,0, 0,0,0};
return;
}
//static const s32 NumBins = 8;
static const s32 NumBins = 32;
ACC_ALIGN16 s32 numTri[NumBins];
ACC_ALIGN16 s32 numTriL[NumBins];
ACC_ALIGN16 s32 numTriR[NumBins];
ACC_ALIGN16 s32 areaL[NumBins];
ACC_ALIGN16 s32 areaR[NumBins];
__m128 zero = _mm_setzero_ps();
s32 mid = 0;
s32 end = start + size;
s32 bestCost = std::numeric_limits<s32>::max();
s32 shift = 0;
axis = 0;
//Calculate SAH cost for each axis
for(u8 currentAxis=0; currentAxis<3; ++currentAxis){
s32 extent = bbox.max_[currentAxis] - bbox.min_[currentAxis] + 1;
ACC_ASSERT(0<extent);
//128, 64 32 16 8
//static const s32 MaxShift = 4;
static const s32 MaxShift = 2;
s32 s;
for(s=0; s<=MaxShift; ++s){
if((extent>>s)<=NumBins){
break;
}
}
//for(s=MaxShift; 0<s; --s){
// if((extent >> s)<=NumBins){
// break;
// }
//}
for(s32 i=0; i<NumBins; i+=4){
_mm_store_ps(reinterpret_cast<f32*>(&numTri[i]), zero);
_mm_store_ps(reinterpret_cast<f32*>(&numTriL[i]), zero);
_mm_store_ps(reinterpret_cast<f32*>(&numTriR[i]), zero);
_mm_store_ps(reinterpret_cast<f32*>(&areaL[i]), zero);
_mm_store_ps(reinterpret_cast<f32*>(&areaR[i]), zero);
}
s32 total = 0;
for(s32 i=start; i<end; ++i){
const Grid& grid = grids_[i];
s32 index = (static_cast<s32>(grid.top_[currentAxis]) - bbox.min_[currentAxis]) >> s;
ACC_ASSERT(index<NumBins);
numTri[index] += grid.size_;
total += grid.size_;
}
numTriL[0] = numTri[0];
numTriR[0] = total;
s32 left = 0<numTri[0]? 0 : NumBins-1;
s32 right = 0;
for(s32 i=1; i<NumBins; ++i){
s32 prev = i-1;
numTriL[i] = numTri[i] + numTriL[prev];
numTriR[i] = numTriR[prev] - numTriL[prev];
if(0<numTri[i]){
left = minimum(left, i);
right = maximum(right, i);
}
}
for(s32 i=0; i<NumBins; ++i){
areaL[i] = maximum(i-left+1, 0);
areaR[i] = maximum(right-i+1, 0);
}
for(s32 i=1; i<NumBins; ++i){
s32 cost = (areaL[i-1] * numTriL[i-1] + areaR[i] * numTriR[i])/extent;
if(cost<=bestCost){
bestCost = cost;
axis = currentAxis;
shift = s;
mid = i;
}
}
}
ACC_ASSERT(0<=mid && mid<NumBins);
mid = divide(axis, shift, mid, size, bbox.min_[axis], &grids_[start]);
ACC_ASSERT(0<=mid && mid<size);
num_l = mid;
num_r = size - num_l;
mid += start;
getBBox(bbox_l, start, mid);
getBBox(bbox_r, mid, end);
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::split(u8& axis, s32& num_l, s32& num_r, AABB& bbox_l, AABB& bbox_r, s32 start, s32 size, const AABB& bbox)
{
if(size<=0){
axis = 0;
num_l = 0;
num_r = 0;
bbox_l.setInvalid();
bbox_r.setInvalid();
return;
}
Vector3 extent = bbox.extent();
axis = 0;
f32 max = extent[0];
for(u8 i=1; i<3; ++i){
if(max<extent[i]){
axis = i;
max = extent[i];
}
}
f32 mid = (bbox.bmax_[axis] + bbox.bmin_[axis])*0.5f;
s32 m = divide(axis, mid, start, size, primitives_, &triReferences_[0]);
ACC_ASSERT(start<=m);
num_l = m-start;
num_r = size-num_l;
ACC_ASSERT(0<=num_l);
ACC_ASSERT(0<=num_r);
getBBoxFromReferences(bbox_l, start, start+num_l);
getBBoxFromReferences(bbox_r, start+num_l, start+size);
}
template<class PrimitiveType, class PrimitivePolicy>
HitRecord GRIDQBVH<PrimitiveType, PrimitivePolicy>::intersect(Ray& ray)
{
__m128 origin[3];
__m128 invDir[3];
__m128 tminSSE;
__m128 tmaxSSE;
origin[0] = _mm_set1_ps(ray.origin_.x_);
origin[1] = _mm_set1_ps(ray.origin_.y_);
origin[2] = _mm_set1_ps(ray.origin_.z_);
invDir[0] = _mm_set1_ps(ray.invDirection_.x_);
invDir[1] = _mm_set1_ps(ray.invDirection_.y_);
invDir[2] = _mm_set1_ps(ray.invDirection_.z_);
tminSSE = _mm_set1_ps(F32_HITEPSILON);
tmaxSSE = _mm_set1_ps(ray.t_);
s32 raySign[3];
raySign[0] = (0.0f<=ray.direction_[0])? 0 : 1;
raySign[1] = (0.0f<=ray.direction_[1])? 0 : 1;
raySign[2] = (0.0f<=ray.direction_[2])? 0 : 1;
HitRecord hitRecord;
hitRecord.t_ = ray.t_;
hitRecord.primitive_ = NULL;
s32 stack = 0;
u32 nodeStack[MaxDepth<<2];
nodeStack[0] = 0;
while(0<=stack){
u32 index = nodeStack[stack];
const Node& node = nodes_[index];
ACC_ASSERT(node.leaf_.flags_ == node.joint_.flags_);
--stack;
if(node.isLeaf()){
s32 start = node.getPrimitiveIndex();
s32 end = start + node.getNumPrimitives();
for(s32 i=start; i<end; ++i){
f32 t;
s32 refId = triReferences_[i].id_;
if(!primitives_[refId].testRay(t, ray)){
continue;
}
if(F32_HITEPSILON < t && t < hitRecord.t_){
ray.t_ = t;
hitRecord.t_ = t;
hitRecord.primitive_ = &primitives_[refId];
tmaxSSE = _mm_set1_ps(t);
}
}//for(u32 i=primIndex;
}else{
s32 hit = qbvh::testRayAABB(tminSSE, tmaxSSE, origin, invDir, raySign, node.joint_.bbox_);
s32 split = raySign[node.joint_.axis0_] + (raySign[node.joint_.axis1_]<<1) + (raySign[node.joint_.axis2_]<<2);
//2x2x2 patterns of traversal
static const u16 TraverseOrder[] =
{
0x0123U, 0x2301U, 0x1023U, 0x3201U, 0x0132U, 0x2301U, 0x1032U, 0x3210U,
};
u16 order = TraverseOrder[split];
s32 children = node.joint_.children_;
for(s32 i=0; i<4; ++i){
u16 o = order&0x03U;
if(hit&(0x01U<<o)){
nodeStack[++stack] = children + o;
}
order >>=4;
}
}
}//while(0<=stack){
return hitRecord;
}
template<class PrimitiveType, class PrimitivePolicy>
void GRIDQBVH<PrimitiveType, PrimitivePolicy>::sort(u8 axis, s32 num, Grid* grids)
{
accel::introsort(num, grids, SortFunc(axis));
}
template<class PrimitiveType, class PrimitivePolicy>
typename GRIDQBVH<PrimitiveType, PrimitivePolicy>::Range GRIDQBVH<PrimitiveType, PrimitivePolicy>::getRange(const Grid* begin, const Grid* end)
{
s32 size = 0;
for(const Grid* grid = begin; grid != end; ++grid){
size += grid->size_;
}
s32 start = workReferences_.size();
workReferences_.resize(workReferences_.size() + size);
s32 count = start;