Release Type: Official Release
Version: v4.3.0.2507
Platform(s): Windows (Game Studio editor bug)
Describe the bug
The camera orientation gizmo (view camera gizmo) in the Scene Editor displays incorrect axis labels for the Front and Back faces. The "Back" face shows "-Z" and the "Front" face shows "Z", but they should be reversed: "Back" should display "Z" and "Front" should display "-Z".
To Reproduce
Steps to reproduce the behavior:
- Open a scene in Game Studio's Scene Editor
- Look at the view camera gizmo in the top-right corner of the viewport
- Observe the Z-axis labels on the Front and Back faces of the gizmo cube
- The gizmo on the bottom-left is correct and the top-right gizmo doesn't match
Expected behavior
The Back face (no rotation, at +Z) should display "Z", and the Front face (rotated 180° on Y-axis, at -Z) should display "-Z". Currently the labels are swapped.
Screenshots

Log and callstacks
N/A
Additional context
If you look at the origin in the picture, and compare it with the position of the selected script, the script is 1 unit in the negative z direction, which is opposite of the direction indicated by the view gizmo. The other faces are correct. The positive direction axes do much for the bottom-left gizmo and top-right gizmo.
Release Type: Official Release
Version: v4.3.0.2507
Platform(s): Windows (Game Studio editor bug)
Describe the bug
The camera orientation gizmo (view camera gizmo) in the Scene Editor displays incorrect axis labels for the Front and Back faces. The "Back" face shows "-Z" and the "Front" face shows "Z", but they should be reversed: "Back" should display "Z" and "Front" should display "-Z".
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The Back face (no rotation, at +Z) should display "Z", and the Front face (rotated 180° on Y-axis, at -Z) should display "-Z". Currently the labels are swapped.
Screenshots

Log and callstacks
N/A
Additional context
If you look at the origin in the picture, and compare it with the position of the selected script, the script is 1 unit in the negative z direction, which is opposite of the direction indicated by the view gizmo. The other faces are correct. The positive direction axes do much for the bottom-left gizmo and top-right gizmo.