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fix: Crash when adding bepu's DebugRenderComponent in editor #299

fix: Crash when adding bepu's DebugRenderComponent in editor

fix: Crash when adding bepu's DebugRenderComponent in editor #299

Re-run triggered February 3, 2026 11:17
Status Success
Total duration 4m 42s
Artifacts

build-windows-runtime.yml

on: pull_request
Build (Debug, Direct3D11)
4m 33s
Build (Debug, Direct3D11)
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10 warnings
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.
Build (Debug, Direct3D11)
Targeting .NET 10.0 or higher in Visual Studio 2022 17.14 is not supported.