|
1 | | -//by Alexander Prosser |
2 | | - |
| 1 | +// snake |
| 2 | +// TODO add proper header for source files and header with copyright notice |
| 3 | +// TODO move from ncurses to low-level system libraries (windows.h and unistd.h) |
| 4 | +#include <ncurses/ncurses.h> |
3 | 5 | #include <iostream> |
4 | | -#include <conio.h> |
5 | | -#include <windows.h> |
6 | | -using namespace std; |
7 | | - |
8 | | -bool gameOver; |
9 | | - |
10 | | -const int width = 50; |
11 | | -const int height = 20; |
12 | | - |
13 | | -int x, y, fruitX, fruitY, score; |
14 | 6 |
|
15 | | -int tailX[100], tailY[100]; |
16 | | -int nTail; |
17 | | - |
18 | | -enum eDirecrion {STOP = 0, LEFT, RIGHT, UP, DOWN}; |
19 | | -eDirecrion dir; |
20 | | - |
21 | | -int colorBarrier = 8; |
22 | | -int colorSnake = 10; |
23 | | -int colorFruit = 4; |
24 | | - |
25 | | -void setup() |
26 | | -{ |
27 | | - gameOver = false; |
28 | | - dir = STOP; |
| 7 | +#include "snake.h" |
29 | 8 |
|
30 | | - x = width / 2; |
31 | | - y = height / 2; |
| 9 | +/* |
| 10 | + * // TODO rework field like this |
| 11 | + * field: |
| 12 | + * |
| 13 | + * ############# SNEK |
| 14 | + * # # by MCWertGaming |
| 15 | + * # # |
| 16 | + * # # Time: XX:XX // TODO implement time clock |
| 17 | + * # # Score: XX |
| 18 | + * # # |
| 19 | + * # # |
| 20 | + * ############# |
| 21 | + * |
| 22 | + */ |
32 | 23 |
|
33 | | - fruitX = rand() % width; |
34 | | - fruitY = rand() % height; |
| 24 | +// TODO move universal functions into a namespace |
| 25 | +// TODO move logic into class // namespace |
| 26 | +// TODO change qualified functions to inline functions |
35 | 27 |
|
36 | | - score == 0; |
37 | | -} |
38 | 28 |
|
39 | | -void draw() |
| 29 | +int main() |
40 | 30 | { |
41 | | - system("cls"); |
42 | | - |
43 | | - for (int i = 0; i < width + 1; i++) |
44 | | - { |
45 | | - HANDLE hConsole; |
46 | | - |
47 | | - hConsole = GetStdHandle(STD_OUTPUT_HANDLE); |
48 | | - SetConsoleTextAttribute(hConsole, colorBarrier); |
49 | | - |
50 | | - cout << "#"; |
51 | | - } |
52 | | - cout << endl; |
53 | | - |
54 | | - for (int i = 0; i < height; i++) |
55 | | - { |
56 | | - for (int j = 0; j < width; j++) |
57 | | - { |
58 | | - HANDLE hConsole; |
59 | | - |
60 | | - hConsole = GetStdHandle(STD_OUTPUT_HANDLE); |
61 | | - SetConsoleTextAttribute(hConsole, colorBarrier); |
62 | | - |
63 | | - if (j == 0) |
64 | | - cout << "#"; |
65 | | - if (j == width - 1) |
66 | | - cout << "#"; |
67 | | - |
68 | | - if (i == y && j == x) |
69 | | - { |
70 | | - HANDLE hConsole; |
71 | | - |
72 | | - hConsole = GetStdHandle(STD_OUTPUT_HANDLE); |
73 | | - SetConsoleTextAttribute(hConsole, colorSnake); |
74 | | - |
75 | | - cout << "O"; |
76 | | - } |
77 | | - else if (i == fruitY && j == fruitX) |
78 | | - { |
79 | | - HANDLE hConsole; |
80 | | - |
81 | | - hConsole = GetStdHandle(STD_OUTPUT_HANDLE); |
82 | | - SetConsoleTextAttribute(hConsole, colorFruit); |
83 | | - |
84 | | - cout << "F"; |
85 | | - } |
86 | | - else |
87 | | - { |
88 | | - bool print = false; |
89 | | - for (int k = 0; k < nTail; k++) |
90 | | - { |
91 | | - if (tailX[k] == j && tailY[k] == i) |
92 | | - { |
93 | | - HANDLE hConsole; |
| 31 | + snake::gameSetup(); |
94 | 32 |
|
95 | | - hConsole = GetStdHandle(STD_OUTPUT_HANDLE); |
96 | | - SetConsoleTextAttribute(hConsole, colorSnake); |
| 33 | + unsigned short int quit; |
97 | 34 |
|
98 | | - print = true; |
99 | | - cout << "o"; |
100 | | - } |
101 | | - } |
102 | | - if (!print) |
103 | | - cout << " "; |
104 | | - } |
105 | | - } |
106 | | - cout << endl; |
107 | | - } |
108 | | - |
109 | | - for (int i = 0; i < width + 1; i++) |
110 | | - cout << "#"; |
111 | | - cout << endl; |
112 | | - |
113 | | - HANDLE hConsole; |
114 | | - int colorText = 15; |
115 | | - |
116 | | - hConsole = GetStdHandle(STD_OUTPUT_HANDLE); |
117 | | - SetConsoleTextAttribute(hConsole, colorText); |
118 | | - |
119 | | - cout << "SCORE: " << score << endl; |
120 | | - if (dir == STOP) |
121 | | - cout << "\nStart by moving with WASD. Press SPACE to pause the game. With X you'll quit." << endl; |
122 | | -} |
123 | | - |
124 | | -void input() |
125 | | -{ |
126 | | - if (_kbhit()) |
| 35 | + // game loop |
| 36 | + while (true) |
127 | 37 | { |
128 | | - switch (_getch()) |
129 | | - { |
130 | | - case 'w': |
131 | | - dir = UP; |
| 38 | + quit = snake::moveSnake(); |
| 39 | + if (quit != 0) |
132 | 40 | break; |
133 | | - case 'a': |
134 | | - dir = LEFT; |
135 | | - break; |
136 | | - case 's': |
137 | | - dir = DOWN; |
138 | | - break; |
139 | | - case 'd': |
140 | | - dir = RIGHT; |
141 | | - break; |
142 | | - case ' ': |
143 | | - cout << "\nPAUSE\nPress ENTER to resume." << endl; |
144 | | - cin.get(); |
145 | | - break; |
146 | | - case 'x': |
147 | | - gameOver = true; |
148 | | - break; |
149 | | - default: |
150 | | - break; |
151 | | - } |
152 | | - } |
153 | | -} |
154 | | - |
155 | | -void logic() |
156 | | -{ |
157 | | - int prevX = tailX[0]; |
158 | | - int prevY = tailY[0]; |
159 | | - int prevX2, prevY2; |
160 | | - |
161 | | - tailX[0] = x; |
162 | | - tailY[0] = y; |
163 | | - |
164 | | - for (int i = 1; i < nTail; i++) |
165 | | - { |
166 | | - prevX2 = tailX[i]; |
167 | | - prevY2 = tailY[i]; |
168 | | - |
169 | | - tailX[i] = prevX; |
170 | | - tailY[i] = prevY; |
171 | | - |
172 | | - prevX = prevX2; |
173 | | - prevY = prevY2; |
174 | | - } |
175 | | - |
176 | | - switch (dir) |
177 | | - { |
178 | | - case LEFT: |
179 | | - x--; |
180 | | - break; |
181 | | - case RIGHT: |
182 | | - x++; |
183 | | - break; |
184 | | - case UP: |
185 | | - y--; |
186 | | - break; |
187 | | - case DOWN: |
188 | | - y++; |
189 | | - break; |
190 | | - default: |
191 | | - break; |
192 | | - } |
193 | | - |
194 | | - if (x > width - 2 || x < 0 || y > height - 1 || y < 0) |
195 | | - gameOver = true; |
196 | | - |
197 | | - for (int i = 0; i < nTail; i++) |
198 | | - if (tailX[i] == x && tailY[i] == y && dir != STOP) |
199 | | - gameOver = true; |
200 | | - |
201 | | - if (x == fruitX && y == fruitY) |
202 | | - { |
203 | | - nTail++; |
204 | | - score++; |
205 | | - |
206 | | - fruitX = rand() % width; |
207 | | - fruitY = rand() % height; |
| 41 | + snake::drawSnake(false); |
208 | 42 | } |
209 | | -} |
210 | | - |
211 | | -int main() |
212 | | -{ |
213 | | - SetConsoleTitle("snek"); |
214 | | - |
215 | | - setup(); |
216 | | - while (!gameOver) |
217 | | - { |
218 | | - draw(); |
219 | | - input(); |
220 | | - logic(); |
221 | | - } |
222 | | - |
223 | | - cout << "\nGame Over\nPress ENTER to quit ..." << endl; |
224 | | - |
225 | | - cin.get(); |
| 43 | + // destroys ncurses |
| 44 | + endwin(); |
| 45 | + if (quit == 1) |
| 46 | + std::cout << "Game aborted...\n"; |
| 47 | + else if (quit == 2) |
| 48 | + std::cout << "Game Over!\n"; |
226 | 49 | return 0; |
227 | 50 | } |
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