-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathengine.go
More file actions
143 lines (119 loc) · 3.19 KB
/
Copy pathengine.go
File metadata and controls
143 lines (119 loc) · 3.19 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
package layerengine
import (
"fmt"
"github.com/slashbase/layerengine/codegen"
"github.com/slashbase/layerengine/validator"
)
type LayerEngine struct {
layers map[string]*Layer
flows map[string][]*Layer
flowInputs map[string][]FlowInput
codegen *codegen.CodeGen
}
func NewLayerEngine(codegenertor *codegen.CodeGen) *LayerEngine {
layerEngine := &LayerEngine{
codegen: codegenertor,
}
layerEngine.init()
return layerEngine
}
func NewBlankLayerEngine() *LayerEngine {
layerEngine := &LayerEngine{}
layerEngine.init()
return layerEngine
}
func (le *LayerEngine) init() {
le.layers = map[string]*Layer{}
le.flows = map[string][]*Layer{}
le.flowInputs = map[string][]FlowInput{}
}
func (le *LayerEngine) GenerateLayers(flow *Flow) error {
flowInputMap := map[string]FlowInput{}
for _, fi := range flow.Input {
flowInputMap[fi.Name] = fi
}
flowOutputMap := map[string]codegen.Output{}
for i, layer := range flow.Layers {
inputs := make([]codegen.Input, len(layer.Input))
for j, inpName := range layer.Input {
if fi, exists := flowInputMap[inpName]; exists {
codegen.MapToStruct(StructToMap(fi), &inputs[j])
} else {
codegen.MapToStruct(StructToMap(flowOutputMap[inpName]), &inputs[j])
inputs[j].Optional = false
}
}
outputs := make([]codegen.Output, len(layer.Output))
for j, out := range layer.Output {
codegen.MapToStruct(StructToMap(out), &outputs[j])
flowOutputMap[out.Name] = outputs[j]
}
code, err := le.codegen.GenerateLayerFunction(
layer.Name,
layer.Description,
inputs,
outputs,
)
if err != nil {
return err
}
flow.Layers[i].Code = code
}
return nil
}
func (le *LayerEngine) LoadSpec(spec string) error {
f, err := validator.Run([]byte(spec))
if err != nil {
return err
}
var flow Flow
MapToStruct(validator.StructToMap(f), &flow)
err = le.GenerateLayers(&flow)
if err != nil {
return err
}
layerNames := make([]string, len(flow.Layers))
for i, layer := range flow.Layers {
layerNames[i] = layer.Name
}
le.LoadLayers(flow.Layers)
le.LoadFlow(map[string][]string{
flow.Name: layerNames,
})
engineFlowInputs := make([]FlowInput, len(flow.Input))
copy(engineFlowInputs, flow.Input)
le.flowInputs[flow.Name] = engineFlowInputs
return nil
}
func (le *LayerEngine) LoadLayers(layers []Layer) {
for i := range layers {
layer := layers[i]
if fnProto, err := ParseAndCompileLuaCode(layer.Code); err == nil {
layer.FnProto = fnProto
le.layers[layer.Name] = &layer
}
}
}
func (le *LayerEngine) LoadFlow(flows map[string][]string) {
for name, layerNames := range flows {
layers := []*Layer{}
for _, lname := range layerNames {
layers = append(layers, le.layers[lname])
}
le.flows[name] = layers
}
}
func (le *LayerEngine) RunLayer(name string, inputValues []any) (any, error) {
return runLayer(le.layers[name], inputValues)
}
func (le *LayerEngine) RunFlow(name string, inputValues map[string]any) (any, error) {
if flowInputs, ok := le.flowInputs[name]; ok {
for _, fi := range flowInputs {
_, provided := inputValues[fi.Name]
if !provided && !fi.Optional {
return nil, fmt.Errorf("required input %q not provided", fi.Name)
}
}
}
return runFlow(le.flows[name], inputValues)
}