Khronos generates their GL headers (including glcorearb.h) from XML files using a Python script (https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/genheaders.py).
Would it make sense for gl3w to parse the structured XML directly, rather than interpreting the generated headers? Less scope for error imho.
Khronos generates their GL headers (including
glcorearb.h) from XML files using a Python script (https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/genheaders.py).Would it make sense for gl3w to parse the structured XML directly, rather than interpreting the generated headers? Less scope for error imho.