@@ -1381,13 +1381,12 @@ int server_process_handshake(sys::state& state, network::client_data& client) {
13811381 return r;
13821382}
13831383
1384- int server_process_commands (sys::state& state, network::client_data& client) {
1384+ int server_process_client_commands (sys::state& state, network::client_data& client) {
13851385 int r = socket_recv (client.socket_fd , &client.recv_buffer , sizeof (client.recv_buffer ), &client.recv_count , [&]() {
13861386 switch (client.recv_buffer .type ) {
13871387 // client can notify the host that they are loaded without needing to check the num of clients loading
13881388 case command::command_type::notify_player_fully_loaded:
1389- if (client.recv_buffer .source == client.playing_as
1390- && command::can_perform_command (state, client.recv_buffer )) {
1389+ if (client.recv_buffer .source == client.playing_as ) {
13911390 state.network_state .outgoing_commands .push (client.recv_buffer );
13921391 }
13931392 break ;
@@ -1408,7 +1407,6 @@ int server_process_commands(sys::state& state, network::client_data& client) {
14081407 /* Has to be from the nation of the client proper - and early
14091408 discard invalid commands, and no clients must be currently loading */
14101409 if (client.recv_buffer .source == client.playing_as
1411- && command::can_perform_command (state, client.recv_buffer )
14121410 && !network::check_any_players_loading (state)) {
14131411 state.network_state .outgoing_commands .push (client.recv_buffer );
14141412 }
@@ -1443,7 +1441,7 @@ static void receive_from_clients(sys::state& state) {
14431441
14441442 int commandspertick = 0 ;
14451443 while (r == 0 && commandspertick < 10 ) {
1446- r = server_process_commands (state, client);
1444+ r = server_process_client_commands (state, client);
14471445 commandspertick++;
14481446 }
14491447
0 commit comments