

The camera currently pierces walls, while in the vanilla engine (iOS) it "bounces off" after going through the wall for a short period of time.
Openrw has a different camera mechanics, hence not sure what the solution here would be, but resolving this issue could be beneficial to visual experience of the game.
The camera currently pierces walls, while in the vanilla engine (iOS) it "bounces off" after going through the wall for a short period of time.
Openrw has a different camera mechanics, hence not sure what the solution here would be, but resolving this issue could be beneficial to visual experience of the game.