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csmartdalton
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Move curve softening math for feathers to the GPU
We still segment the feathered curves on the CPU, which is super slow, but this is step 1 toward having all this work on the GPU. This PR also fixes cracks in the feather join tessellation!!! CPU benchmark results: DrawCustomFeathers: 906.9 => 226.1 ms (4x) DrawFeatheredPaths_paper: 246.5 => 81.2 ms (3x) Diffs= 82449bcb3f Move curve softening math for feathers to the GPU (#9064)
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