File tree Expand file tree Collapse file tree 1 file changed +2
-2
lines changed
Expand file tree Collapse file tree 1 file changed +2
-2
lines changed Original file line number Diff line number Diff line change @@ -350,8 +350,8 @@ typedef struct Mesh {
350350 float * texcoords2 ; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
351351 float * normals ; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
352352 float * tangents ; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
353- unsigned char * colors ; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
354- unsigned short * indices ; // Vertex indices (in case vertex data comes indexed)
353+ unsigned char * colors ; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
354+ unsigned short * indices ; // Vertex indices (in case vertex data comes indexed)
355355
356356 // Animation vertex data
357357 float * animVertices ; // Animated vertex positions (after bones transformations)
You can’t perform that action at this time.
0 commit comments