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4 | 4 | * |
5 | 5 | * FEATURES: |
6 | 6 | * - NO external dependencies, all required libraries included with raylib |
7 | | -* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, |
8 | | -* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5 |
| 7 | +* - Multiplatform: Windows, Linux, macOS, FreeBSD, Web, Android, Raspberry Pi, DRM native... |
9 | 8 | * - Written in plain C code (C99) in PascalCase/camelCase notation |
10 | 9 | * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) |
11 | | -* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] |
| 10 | +* - Custom OpenGL abstraction layer (usable as standalone module): [rlgl] |
12 | 11 | * - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) |
13 | | -* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) |
| 12 | +* - Many texture formats supportted, including compressed formats (DXT, ETC, ASTC) |
14 | 13 | * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! |
15 | 14 | * - Flexible Materials system, supporting classic maps and PBR maps |
16 | 15 | * - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) |
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26 | 25 | * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) |
27 | 26 | * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) |
28 | 27 | * |
29 | | -* DEPENDENCIES (included): |
30 | | -* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input |
31 | | -* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input |
32 | | -* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading |
| 28 | +* DEPENDENCIES: |
| 29 | +* [rcore] Depends on the selected platform backend, check rcore.c header for details |
| 30 | +* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL extensions loading |
33 | 31 | * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management |
34 | 32 | * |
35 | 33 | * OPTIONAL DEPENDENCIES (included): |
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41 | 39 | * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) |
42 | 40 | * [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms |
43 | 41 | * [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation |
| 42 | +* [rtextures] rl_gputex (Ramon Santamaria) for GPU-compressed texture formats |
44 | 43 | * [rtext] stb_truetype (Sean Barret) for ttf fonts loading |
45 | 44 | * [rtext] stb_rect_pack (Sean Barret) for rectangles packing |
46 | 45 | * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation |
@@ -1102,7 +1101,7 @@ RLAPI void SetTraceLogLevel(int logLevel); // Set the curre |
1102 | 1101 | RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) |
1103 | 1102 | RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log |
1104 | 1103 |
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1105 | | -// Memory management, using internal allocators |
| 1104 | +// Memory management, using internal allocators |
1106 | 1105 | RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator |
1107 | 1106 | RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator |
1108 | 1107 | RLAPI void MemFree(void *ptr); // Internal memory free |
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