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Copy file name to clipboardExpand all lines: README.md
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-**Per-half timer** — set duration per half, timer stops at zero each half rather than ending the game automatically
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-**Stoppage time** — +Time / -Time buttons with a configurable default (30s) to add or remove time mid-half
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-**Score & events** — log goals and cards (yellow/red) with optional player numbers; events display with the current cumulative game time (e.g. 47')
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-**Match notes** — collapsible notes field during the game and on the final screen, for weather, injuries, or anything needed for a match report
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-**Offline-first PWA** — works with no internet after the first load; under production for installation on Android Play Store
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-**Match notes** — notes field visible during the game and on the final screen, for weather, injuries, or anything needed for a match report
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-**Save & history** — manually save completed matches to the cloud; browse past games and tap into any match for a full event report
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-**Offline-first PWA** — works with no internet after the first load; available on the Android Play Store
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-**Background timer** — epoch-based clock stays accurate after the screen turns off or the app is backgrounded; notifications fire at half time and full time
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-**Supabase sync** (optional) — sign in to save game history to the cloud and browse past matches, otherwise game data is lost after each game session
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-**Supabase sync** (optional) — create an account with a display name to save game history to the cloud; game data is not saved automatically
Copy file name to clipboardExpand all lines: privacy.html
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</div>
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<h1>Privacy Policy</h1>
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<divclass="last-updated">Last updated: April 21, 2026</div>
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<divclass="last-updated">Last updated: April 29, 2026</div>
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<divclass="highlight">
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RefClock works fully without an account. No personal data is collected unless you choose to sign in.
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<h2>2. Information We Collect</h2>
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<p><strong>Without an account:</strong> We collect nothing. No personal information is transmitted off your device.</p>
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<p><strong>If you sign in:</strong> We collect only your email address, used solely to authenticate you via magic link. Game records you choose to save (teams, score, events, notes) are stored in your account. We do not collect:</p>
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<p><strong>If you create an account:</strong> We collect your email address and the display name you choose during sign-up, used solely to authenticate you and personalize the app. Game records you choose to save (teams, score, events, notes) are stored in your account. We do not collect:</p>
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<ul>
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<li>Your location</li>
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<li>Device identifiers or advertising IDs</li>
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<p><strong>In the cloud (signed-in users only):</strong> Completed game records are stored in Supabase, a third-party database service. Each record is private to your account and cannot be accessed by other users.</p>
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<h2>4. Third-Party Services</h2>
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<p>RefClock uses <ahref="https://supabase.com/privacy" target="_blank">Supabase</a> for authentication and cloud storage for signed-in users. Supabase processes email addresses for magic link delivery. No advertising networks, analytics platforms, or other third-party SDKs are used.</p>
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<p>RefClock uses <ahref="https://supabase.com/privacy" target="_blank">Supabase</a> for authentication and cloud storage for signed-in users. Supabase stores your email address and display name for account management. No advertising networks, analytics platforms, or other third-party SDKs are used.</p>
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<h2>5. Children's Privacy</h2>
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<p>RefClock is suitable for all ages. Users under 13 should use the app without signing in, as the sign-in flow requires an email address.</p>
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