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`DebugCodeMemRemap`| - | Remap memory to execution location. Executed before verifying memory content after flash programming. This is required to replicate a memory remap of a device bootloader (that is not executed during debug connection).
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`ResetSystem`| `will_reset` | System-wide reset without debug domain via software mechanisms.
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`ResetProcessor`| `will_reset` | Local processor reset without peripherals and debug domains.
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`ResetHardware`| `will_reset` | System-wide reset without debug domain via the dedicated debugger reset line, e.g. nRST.
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`ResetHardwareAssert`| - | Assert a system-wide reset via the dedicated debugger reset line, e.g. nRST.
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`ResetHardwareDeassert`| - | De-assert a system-wide reset via the dedicated debugger reset line, e.g. nRST.
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`ResetCatchSet`| `set_reset_catch` | Configure the vector catch to stop code execution after the reset.
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`ResetCatchClear`| `clear_reset_catch` | Free hardware resources allocated by `ResetCatchSet`.
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`FlashInit`| - | Executed before starting a flash operation.
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`FlashUninit`| - | Executed after a flash operation finished.
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`FlashEraseSector`| - | Executed to erase a flash memory sector.
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`FlashEraseChip`| - | Executed to erase all on-chip flash memory with target device specific erase technology.
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`FlashProgramPage`| - | Executed to program a single flash page.
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