@@ -210,7 +210,7 @@ void gl4es_blitTexture_gles2(GLuint texture,
210210 {
211211 LOAD_GLES (glGetShaderInfoLog );
212212 char log [400 ];
213- gles_glGetShaderInfoLog (glstate -> blit -> pixelshader_alpha , 399 , NULL , log );
213+ gles_glGetShaderInfoLog (glstate -> blit -> pixelshader , 399 , NULL , log );
214214 SHUT_LOGE ("Failed to produce blit fragment shader.\n%s" , log );
215215 free (glstate -> blit );
216216 glstate -> blit = NULL ;
@@ -240,7 +240,7 @@ void gl4es_blitTexture_gles2(GLuint texture,
240240 {
241241 LOAD_GLES (glGetShaderInfoLog );
242242 char log [400 ];
243- gles_glGetShaderInfoLog (glstate -> blit -> pixelshader_alpha , 399 , NULL , log );
243+ gles_glGetShaderInfoLog (glstate -> blit -> vertexshader , 399 , NULL , log );
244244 SHUT_LOGE ("Failed to produce blit vertex shader.\n%s" , log );
245245 free (glstate -> blit );
246246 glstate -> blit = NULL ;
@@ -255,7 +255,7 @@ void gl4es_blitTexture_gles2(GLuint texture,
255255 {
256256 LOAD_GLES (glGetShaderInfoLog );
257257 char log [400 ];
258- gles_glGetShaderInfoLog (glstate -> blit -> pixelshader_alpha , 399 , NULL , log );
258+ gles_glGetShaderInfoLog (glstate -> blit -> vertexshader_alpha , 399 , NULL , log );
259259 SHUT_LOGE ("Failed to produce blit with alpha vertex shader.\n%s" , log );
260260 free (glstate -> blit );
261261 glstate -> blit = NULL ;
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