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p5.SoundFile.loop() behaves differently based on duration parameter value #68

@jeanetteandrews

Description

@jeanetteandrews

I'm not sure if this is the correct repo for this issue since I'm using version 1.11.1 (p5.SoundFile.loop() does not seem to work with version 2.0). Happy to work on this issue if this is the correct repo.

p5.js & p5.sound version

1.11.1

Web browser and version

Chrome 138.0.7204.184

Operating system

Mac OS

Steps to reproduce this

Open my sketch here: https://editor.p5js.org/jeanetteandrews/sketches/tU-3SU3gE
Comment/uncomment duration to test the different cases

Snippet:

let soundFile;

let startTime = 0;
let rate = 1;
let amp = 1;
let cueLoopStart = 14;
let duration;

// CASE 1: cueLoopStart < duration
// loops from 0:14-0:15 (1 second)
duration = 15;

// CASE 2: cueLoopStart + duration > song length (30 seconds)
// loops from 0:14-0:30
// duration = 17;

// CASE 3: cueLoopStart > duration
// starts at 0:14, ends at 0:18, and then plays from 0:00
// duration = 4;

function preload() {
  mySound = loadSound('I_Love_Music.mp3');
}

function setup() {
  let cnv = createCanvas(100, 100);
  cnv.mousePressed(canvasPressed);
  background('pink');
  text('tap to play', 10, 20);
}

function canvasPressed() {
  mySound.loop(startTime, rate, amp, cueLoopStart, duration);
  background('blue');
  text('music is playing', 10, 20);
}

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