Replies: 1 comment 1 reply
-
|
its a typo, its called "intersections" |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hey people, basically I'm trying to
paintadd dots on meshes, using theonClickon aprimitivethat contains loaded glTF scene.Until now I was just using the
pointobject from the event but I noticed that on some objects that are made of multiple meshes thepointreturned is not always the point closest to the camera, sometimes the dot will get added on a mesh behind the correct one. I wanted to check out theintersectsarray to see if the point is in fact the first intersected or something weird is going on but my events are not returning theintersectsarray : (Is there a mistake in api documentation?

Beta Was this translation helpful? Give feedback.
All reactions