Skip to content

Support the OpenVDB voxel format #175

@soundform

Description

@soundform

VDB is more or less standard for volumetric data: it's supported by Blender and there is good tooling around it. And it looks like you already have a GPU voxelizer, which is the hard part.

VDB has two formats, in fact: the regular density+color grids, and the point cloud format, which is a grid where voxels store pointers to the attached list of points. I'm mainly interested in the density+color grid, as it's supported by Blender.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions