-
Notifications
You must be signed in to change notification settings - Fork 8
Expand file tree
/
Copy patheditor.h
More file actions
57 lines (47 loc) · 1.78 KB
/
Copy patheditor.h
File metadata and controls
57 lines (47 loc) · 1.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
// (_||_/
// ( ) Editor class
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
// .OOOo oOOO. roux-serret@ifrance.com
//-( )------( )---------------------------------------
// ( ( ) / Copyright (C) 2023 By Johnny Jazeix
// (_) (_/ jazeix@gmail.com
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 or version 3 of the License.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#ifndef EDITOR_DOM_
#define EDITOR_DOM_
#include "preference.h"
#include "sprite.h"
class Mouse;
class Game;
class Gamepad;
class Level;
class Editor
{
public:
Editor(Mouse &mouse, Game &game, Level &level, Gamepad &gamepad) :
m_mouse(mouse), m_game(game), m_level(level), m_gamepad(gamepad) {};
~Editor() = default;
eMenu SDLMain(int LevelNumber); // Main loop
void Draw() const; // Loads a map
void GetKeyPress(int Key); // Fetches pressed/held keys
private:
int N { 0 }; // Index of the edited level
e_Sprite Option { locomotive };
int NumDeco { 0 };
int NumN { 0 };
Mouse &m_mouse;
Game &m_game;
Level &m_level;
Gamepad &m_gamepad;
};
#endif