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[BUG] : Inefficient Graph Element Verification Overhead #798

Description

@suhaniiz

Description of the Bug

Inside the inner loops of build_graph, the code explicitly queries NetworkX using if graph.has_node(...) and if graph.has_edge(...) before manipulating node and edge data structures. While functional, explicitly checking for presence before querying or assigning properties introduces unnecessary operational lookup overhead on heavy graphs, running a secondary hash lookup on every single iteration across thousands of elements.

Steps to Reproduce

Feed a significantly large text document payload broken into hundreds of dense chunks.

Profile execution runtimes inside the nested loops of build_graph.

Observe time allocation bottlenecks stemming from redundant lookups on existing node and edge configurations.

Expected Behavior

The system should leverage more idiomatic, high-performance patterns. For nodes, lookups can be streamlined using direct attribute checking or standard dictionary fallbacks. For edge generation, standard edge handling patterns should be used to minimize redundant lookups inside tight $O(N^2)$ loops.

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GSSoC '26

  • Yes, I am participating in GirlScript Summer of Code and would like to fix this.

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