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FO3 / FNV feedback #538
Description
What is it that you want to do that isn't currently possible?
Been testing the software in Fallout New Vegas and noticed some setting that are unique to Fallout 3 and Fallout New Vegas
- Zapping whole mesh will leave its BSShaderTextureSet floating as seen in the picture below
- Double Sided flag in Shape Properties does not work. Manually adding NiStencilProperty in nifskope works.
- Vertex Alpha flag Shape Properties does not work. However replacing BSShaderPPLightingProperty with BSShaderNoLightingProperty does the trick and adding NiTexturingProperty.
sample outfit with all three issue:
https://drive.google.com/file/d/15k8NTZ4ZYuGAgBgJdqySP8fZFhGbq7KV/view?usp=sharing
floating BSShaderTextureSet found in root when a whole mesh was zapped
(BSShaderTextureSet is usually found in NiNode > NiTriShape > BSShaderPPLightingProperty > BSShaderTextureSet)
Double Sided NiStencilProperty found in UpperBody:1V2
Vertex Alpha found in Arms:2
other than those 3, software works great in FO3 and FNV.
Request the feature
No request really but would be great if the BSShaderTextureSet floating if whole mesh is zapped is looked into, if it has no performance issue then its fine.
