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Copy pathapp.py
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executable file
·133 lines (93 loc) · 3.66 KB
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from operator import indexOf
from random import randrange
def display_board(board: list):
brd = f"+-------+-------+-------+\n| | | |\n| {board[0][0]} | {board[0][1]} | {board[0][2]} |\n| | | |\n+-------+-------+-------+\n| | | |\n| {board[1][0]} | {board[1][1]} | {board[1][2]} |\n| | | |\n+-------+-------+-------+\n| | | |\n| {board[2][0]} | {board[2][1]} | {board[2][2]} |\n| | | |\n+-------+-------+-------+"
print(brd)
def enter_move(board: list):
user_input: str = int(input("Enter your move: "))
if user_input not in [1, 2, 3, 4, 6, 7, 8, 9]:
print("Only numbers are allowed.")
return None
if user_input in board[0]:
board[indexOf(board, board[0])][indexOf(board[0], user_input)] = "o"
if user_input in board[1]:
board[indexOf(board, board[1])][indexOf(board[1], user_input)] = "o"
if user_input in board[2]:
board[indexOf(board, board[2])][indexOf(board[2], user_input)] = "o"
return board
def make_list_of_free_fields(board: list):
new_board: list = []
for row in range(len(board)):
for col in range(len(board[row])):
if board[row][col] not in ["o", "x"]:
free_sqr: tuple = (row, col)
new_board.append(free_sqr)
return new_board
def victory_for(board: list, sign: str):
if board[0][0] == sign and board[0][1] == sign and board[0][2] == sign:
if sign == "o":
return True
if sign == "x":
return True
if board[1][0] == sign and board[1][1] == sign and board[1][2] == sign:
if sign == "o":
return True
if sign == "x":
return True
if board[2][0] == sign and board[2][1] == sign and board[2][2] == sign:
if sign == "o":
return True
if sign == "x":
return True
if board[0][0] == sign and board[1][0] == sign and board[2][0] == sign:
if sign == "o":
return True
if sign == "x":
return True
if board[0][1] == sign and board[1][1] == sign and board[2][1] == sign:
if sign == "o":
return True
if sign == "x":
return True
if board[0][2] == sign and board[1][2] == sign and board[2][2] == sign:
if sign == "o":
return True
if sign == "x":
return True
if board[0][0] == sign and board[1][1] == sign and board[2][2] == sign:
if sign == "o":
return True
if sign == "x":
return True
if board[0][2] == sign and board[1][1] == sign and board[2][0] == sign:
if sign == "o":
return True
if sign == "x":
return True
def draw_move(board: list):
row = randrange(0, 3)
col = randrange(0, 3)
while True:
row = randrange(0, 3)
col = randrange(0, 3)
if board[row][col] != "x" and board[row][col] != "o":
board[row][col] = "x"
break
return board
matrix = [[1, 2, 3], [4, "x", 6], [7, 8, 9]]
while True:
display_board(matrix)
enter_move(matrix)
if victory_for(matrix, "o"):
display_board(matrix)
print("You Won!")
break
draw_move(matrix)
if victory_for(matrix, "x"):
display_board(matrix)
print("Computer Won!")
break
if len(make_list_of_free_fields(matrix)) == 0:
display_board(matrix)
print("Tie!!")
break