Hi,
the function Frustum.intersectsWorldAABB(minmax) is supposed to receive an AABB defined by its min Vector and its Dimensions.
Tests for intersection with World-space AABB, which is assumed to be: [xmin, ymin, zmin, xwidth, ywidth, zwidth]
But as I unterstand the algorithm, it should rather be a Minimum Vector and a Maximum Vector. Otherwise i get wrong results in TilingRenderLayer.cull(node) (line 88)
Also the name minmax seems a bit confusing when the second Component is supposed to be width, height and depth.
Thanks,
Andreas
Hi,
the function Frustum.intersectsWorldAABB(minmax) is supposed to receive an AABB defined by its min Vector and its Dimensions.
But as I unterstand the algorithm, it should rather be a Minimum Vector and a Maximum Vector. Otherwise i get wrong results in TilingRenderLayer.cull(node) (line 88)
Also the name minmax seems a bit confusing when the second Component is supposed to be width, height and depth.
Thanks,
Andreas