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If you apply NPC_SetVehicleHealth for a driver NPC and set any low health value for his vehicle like 150.0 or 0.0 when it starts firing and finally explode, still no OnVehicleDeath will be called, nor OnVehicleSpawn after a while too. Looks like this vehicle will explode and disappear only clientside, but not serverside. NPC will just stay at the same place without a car, moreover without his own death and respawn.
Test script where you can compare the behavior in-game: FCNPC / omp NPCs variant
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bugSomething isn't workingSomething isn't working