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Preventing the game from rendering in S4FrameProc #5

@WizzardMaker

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@WizzardMaker

I want to prevent the game from rendering the current frame to the Hwnd - is it possible to either set a flag, or have another proc that disables the rendering, when a non 0 value is returned?

Or rather, can I get hooks, for when the game tries to render a .bik file? I want to render my own videos instead of theirs

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