- Sped up generation by caching certain computations
- Partially fixed brush staircasing
- Refactored large portion of code
- Added category headers to UI
- Rearranged UI
- Consolidated all diffusion steps settings into one called sampling steps
- Removed from existing terrain generation
- Switched height multiplier UI from float field to slider
- Tweaked default settings
- Switched to seed based generation
- Added custom worker selection
- Added up sampling for brushes
- Added accelerated up sampling with Barracuda
- Added automatic smoothing
- Tweaked default settings
- Added automatic defaults for ModelAsset and BrushMask
- Removed BrushHeightmapMasked preview
- Initial release