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1.4.1

  • Sped up generation by caching certain computations
  • Partially fixed brush staircasing
  • Refactored large portion of code

1.4.0

  • Added category headers to UI
  • Rearranged UI
  • Consolidated all diffusion steps settings into one called sampling steps
  • Removed from existing terrain generation
  • Switched height multiplier UI from float field to slider
  • Tweaked default settings

1.3.0

  • Switched to seed based generation

1.2.1

  • Added custom worker selection

1.2.0

  • Added up sampling for brushes
  • Added accelerated up sampling with Barracuda
  • Added automatic smoothing
  • Tweaked default settings
  • Added automatic defaults for ModelAsset and BrushMask
  • Removed BrushHeightmapMasked preview

1.0.0

  • Initial release